Psiblade94122
In need of sleep
- Reaction score
- 138
For everyone who followed my bullet hell project, i present to you the rehaul of that project
This is yes inspired by the famous phrase that is yelled at every gradius boss fight "Destroy the core!", and that means the point of the game is to destroy the other team's core
The teams are composed of 5 people per team, 1 player is the core and the rest are either offensive or defensive parts
Each part is a hero, meaning that they level up. Exp is aquired by both your team's performance and your personal performace, the style of exp gain is dependant on your part.
Core: Cannot receive exp by itself, but receives tripple the normal team exp
Offensive: Gains exp by dealing damage, this exp is negated if the shot is absorbed.
Defensive: Gains exp by absorbing hits. This exp is negated if you are damaged.
Everytime you do an action that gives you exp, the combo counter for your part goes up, this acts as additonal bonus exp gained every time you would get personal exp.
If you do an action that would normaly grant exp (+1 per count) but dosent, then your chain will be broken
Team Combos are also essential, like the combos, each combo icnreses the team combo by 1, but like the gain process, ANYONE can break the team combo. Also, team combos add 2 to the team exp portion as opposed to 1.
The playstyles....
Core: This is the only unit that can move freely around the play area
Offensive: Orbits around the core, the player has controle of his rotation and rightclicking will fire in that direction. If you click on another part, then you will fire a delayed unblockable (but absorbable) shot.
Defensive: Has controle of its positon in it's orbit. Rightclicking will heal the selected part by a small ammount.
All parts has the ability to Switch polarities, As usual its
Red
Blue
If you match the color of the bullet to the color of your polarity, then the shot will be nullified and converted into exp and extra mana.
This is the only way for defensive to gain mana, and the mana will also be transfered to all the other parts, the core included.
Parts in detail
Core: Controles movement, This is your team's energy source, it siphons its mana to the offensive parts. If this part's mana run's dry, then the offsensive nodes will receive no mana regeneration. The hero abilitys are all team based abilities. This has the ability to initiate the reconstruction of a part at the cost of a large ammount of mana.
Offensive: Reqired for attacks, Its attacks drains mana, which is received from the core of the ship. Each attack uses a differnt ammount of mana. This is your main source of Team EXP, and is dependant on your damage dealt.
Defensive: This is the meatsheild of your party. Not only do they have high hit points, but they are awarded for sucessfully absorbing a blast! That mana not only goes though to the part, but is split evenly between the other parts, so this is an external mana source for the offensive parts. They have the ability to repair damaged parts, once again this costs mana. They also have the ability to shorten the reconstruction of a part by useing it's mana. This part receives a reduced ammount of personal exp.
This map is HIGHLY TEAM BASED, there is no way for you to win without enough people or without both parts.
Current progess:
Converting blue models to red counterparts
anything else done? None on this map, but systems have been compleated before
This is yes inspired by the famous phrase that is yelled at every gradius boss fight "Destroy the core!", and that means the point of the game is to destroy the other team's core
The teams are composed of 5 people per team, 1 player is the core and the rest are either offensive or defensive parts
Each part is a hero, meaning that they level up. Exp is aquired by both your team's performance and your personal performace, the style of exp gain is dependant on your part.
Core: Cannot receive exp by itself, but receives tripple the normal team exp
Offensive: Gains exp by dealing damage, this exp is negated if the shot is absorbed.
Defensive: Gains exp by absorbing hits. This exp is negated if you are damaged.
Everytime you do an action that gives you exp, the combo counter for your part goes up, this acts as additonal bonus exp gained every time you would get personal exp.
If you do an action that would normaly grant exp (+1 per count) but dosent, then your chain will be broken
Team Combos are also essential, like the combos, each combo icnreses the team combo by 1, but like the gain process, ANYONE can break the team combo. Also, team combos add 2 to the team exp portion as opposed to 1.
The playstyles....
Core: This is the only unit that can move freely around the play area
Offensive: Orbits around the core, the player has controle of his rotation and rightclicking will fire in that direction. If you click on another part, then you will fire a delayed unblockable (but absorbable) shot.
Defensive: Has controle of its positon in it's orbit. Rightclicking will heal the selected part by a small ammount.
All parts has the ability to Switch polarities, As usual its
Red
Blue
If you match the color of the bullet to the color of your polarity, then the shot will be nullified and converted into exp and extra mana.
This is the only way for defensive to gain mana, and the mana will also be transfered to all the other parts, the core included.
Parts in detail
Core: Controles movement, This is your team's energy source, it siphons its mana to the offensive parts. If this part's mana run's dry, then the offsensive nodes will receive no mana regeneration. The hero abilitys are all team based abilities. This has the ability to initiate the reconstruction of a part at the cost of a large ammount of mana.
Offensive: Reqired for attacks, Its attacks drains mana, which is received from the core of the ship. Each attack uses a differnt ammount of mana. This is your main source of Team EXP, and is dependant on your damage dealt.
Defensive: This is the meatsheild of your party. Not only do they have high hit points, but they are awarded for sucessfully absorbing a blast! That mana not only goes though to the part, but is split evenly between the other parts, so this is an external mana source for the offensive parts. They have the ability to repair damaged parts, once again this costs mana. They also have the ability to shorten the reconstruction of a part by useing it's mana. This part receives a reduced ammount of personal exp.
This map is HIGHLY TEAM BASED, there is no way for you to win without enough people or without both parts.
Current progess:
Converting blue models to red counterparts
anything else done? None on this map, but systems have been compleated before