Igor_Z
You can change this now in User CP.
- Reaction score
- 61
Hmm. I just thought that I should try and check if the "DestroyTrigger" function works... But it doesn't.
Trigger:
If it is working properly it shouldn't show that "AAAAAAA" message but it does. I even tried to add a "Wait" action between those 2 lines but it shows the message again. Mind explaining what's wrong here?
Trigger:
Trigger:
- Semi Glaive
- Events
- Unit - A unit Learns a skill
- Conditions
- (Learned Hero Skill) Equal to Semi-Glaive
- Actions
- Set Semi_Glaive_Unit = (Triggering unit)
- Set Semi_Glaive_LvL = (Level of Semi-Glaive for Semi_Glaive_Unit)
- Player - Set the current research level of Semi Glaive to Semi_Glaive_LvL for (Owner of Semi_Glaive_Unit)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- Semi_Glaive_LvL Equal to 4
- Then - Actions
- Custom script: call DestroyTrigger(gg_trg_Semi_Glaive)
- Game - Display to (All players) the text: AAAAAAA
- Else - Actions
- If - Conditions
- Events
If it is working properly it shouldn't show that "AAAAAAA" message but it does. I even tried to add a "Wait" action between those 2 lines but it shows the message again. Mind explaining what's wrong here?