Yea that workaround is something I don't want to do. I am just trying to avoid events that state "only register for this event when you absolutely need it". I could of swore wc3 had a specific dialog function that allowed you to assign a hotkey, but I could be wrong.
That sounds like you only want 1 trigger at most per key, so that should be totally ok. I thought you wanted to use multiple hokeys per key for different dialogsWell with what I am doing it would have to always enabled.
The event states it fires from every key pressed. Not just the one you assign it to. So if several kids in your game decide to faceroll when there are several game heavy moments happening it would generate some unwanted and uneeded lag. I would be assigning several hotkeys for several dialogs too. Not sure what you are trying to say here. In the end I will be avoiding this event.That sounds like you only want 1 trigger at most per key, so that should be totally ok. I thought you wanted to use multiple hokeys per key for different dialogs
You simply aren't supposed to spam that event, like creating 10 different triggers with the same hotkey (note that creating events for different keys makes no difference, since they normally won't be pressed at the same time), because they all fire a net traffic event.
The event states it fires from every key pressed. Not just the one you assign it to. So if several kids in your game decide to faceroll when there are several game heavy moments happening it would generate some unwanted and uneeded lag. I would be assigning several hotkeys for several dialogs too. Not sure what you are trying to say here. In the end I will be avoiding this event.