blooman
New Member
- Reaction score
- 16
Dyer
Events
Unit - A unit Dies
Conditions
((Triggering unit) is Summoned) Equal to False
Actions
Set HackerDete[(Player number of (Triggering player))] = 0
Visibility - Enable we[(Player number of [COLOR="Red"](Triggering player)[/COLOR])]
IfFFA
Events
Dialog - A dialog button is clicked for Mode
Conditions
(Clicked dialog button) Equal to FFA
Actions
Player Group - Make (All players) treat (All players) as an Enemy
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Random <gen>
Set we[(Player number of (Picked player))] = (Last created visibility modifier)