Trigger:
- Select
- Events
- Player - Player 1 (Red) Selects a unit
- Player - Player 2 (Blue) Selects a unit
- Conditions
- ((Triggering unit) is in selected[(Player number of (Triggering player))]) Equal to False
- (Owner of (Triggering unit)) Equal to (Triggering player)
- Actions
- Cinematic - Clear the screen of text messages for (Player group((Triggering player)))
- Selection - Clear selection for (Triggering player)
- Set LastSelectedUnit[(Player number of (Triggering player))] = (Triggering unit)
- Unit Group - Add (Triggering unit) to selected[(Player number of (Triggering player))]
- Selection - Select selected[(Player number of (Triggering player))] for (Triggering player)
- Game - Display to (Player group((Triggering player))) for 1000000000.00 seconds the text: ((String((Number of units in selected[(Player number of (Triggering player))]))) + bases are currently following your command.)
- Events
Thanks to a good friend, I was able to find out that this trigger has something that causes me to disconnect.
It's only when I trigger the event that I am disconnected a few seconds after.
Please help me!