tommerbob
Minecraft. :D
- Reaction score
- 110
I'm developing my item system for an RPG, I have 3 "tiers" of items: Basic, Enchanted and Legendary. I have several hero classes, but I don't want them all just using the same items. It doesn't make sense for a ranged class to use a sword as their main weapon, so I'm trying to figure out how to make the Basic items unique. The ideas I've come up for so far:
Option 1:
Only certain classes can use certain items. I.E. Only ranged classes can use bows, only melee classes can use swords.
Option 2:
Each type of item provides unique bonuses to certain classes. For example: Bows would provide +5% crit chance to Ranged classes, Swords would provide +5% crit to melee classes, etc.
Option 3:
Each type provides stat bonuses that match the respective classes. For example: Bows provide +Agility, Swords provide +Strength, etc.
Any thoughts or ideas are welcome.
Option 1:
Only certain classes can use certain items. I.E. Only ranged classes can use bows, only melee classes can use swords.
Option 2:
Each type of item provides unique bonuses to certain classes. For example: Bows would provide +5% crit chance to Ranged classes, Swords would provide +5% crit to melee classes, etc.
Option 3:
Each type provides stat bonuses that match the respective classes. For example: Bows provide +Agility, Swords provide +Strength, etc.
Any thoughts or ideas are welcome.