Effect

Executor

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Restricted the system to: XYZ_EXTENSION+AUTO

This means the struct contains 4 new permanent variables: [lJASS]real cx, real cy, real cz, real oz[/lJASS]

But the method moveBy can now be used for high frequency projectile movement.
 

Executor

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I recognized a bug when setting XYAngle and ZAngle. The dummy unit seems to rotate over time to the new angles. But I used [lJASS]SetUnitFacing[/lJASS] and [lJASS]SetUnitAnimationByIndex[/lJASS],which should both be instant.. ideas?
// I suppose setting a units facing results in a timed facing modification of attached effects ..
 

Laiev

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executor, i got a problem to create effect at point...

what is the problem?

simple o.o'

the effect don't create lol

nothing happen...

just when attach to an unit :(
 

Executor

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executor, i got a problem to create effect at point...

what is the problem?

simple o.o'

the effect don't create lol

nothing happen...

just when attach to an unit :(

textmacro executed ?
dummy model imported and path adjusted?
does the dummy unit exist in the object editor?
 

Laiev

Hey Listen!!
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188
textmacro executed ?
dummy model imported and path adjusted?
does the dummy unit exist in the object editor?

yes.
yes but i forget to fix the path at the trigger, so i just fix it on object editor
yes

oh... i think i know what happen.... testing.....

will edit in a second

EDIT: ya... i found the problem...

i don't fix the path of dummy in trigger, just in object... and i forget to turn off the textmacro :p replace my dummy model everytime xP

thx for the support ;O
 
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