events problem

NBalfa

New Member
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10
I am testing a spell based on imolation and I want when you activate the spell to have a special effect and when deactivating it to have an other one
the problem is on the events :
when deactivate the spell nothing happens
when I reactivate it :
the second special effect appears !
plz help
 

Sui-cookie

You can change this now in User CP.
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49
post the triggers ^^

or do you mean just the raw ability artwork? =o
 

Sui-cookie

You can change this now in User CP.
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The art that you specify in the object editor is what i meant =o
 

NBalfa

New Member
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10
I was bored to give information about that but it seems I have to:
the special effects are used to test if all this crap can be done so that I can make other abilities through this system like slowing the caster or sth like that but I want everything to stop when you deactivate the ability
can this be done throug the actions or should I trigger more?
 

Ryushi

"I will stand, or I will fall. I will not sit."
Reaction score
59
You would want to do something like:
Trigger:
  • Trigger
    • Events
      • Unit - A unit Is issued an order with no target
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Issued order) Equal to (Order(immolation))
        • Then - Actions
          • Some Actions
        • Else - Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Issued order) Equal to (Order(unimmolation))
        • Then - Actions
          • More Actions
        • Else - Actions
 

NBalfa

New Member
Reaction score
10
bump

found problem:
use 3 units all having a different ability based on immolation!
if I want just 1 of them to have this work for
what should I add?
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
Try to avoid double posting, use the edit button instead.
 
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