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Feedback TD
Created By: Wolfie[NoCT]
Feedback TD Forums
Current Version: 1.0c
Just a little note
Thanks to all the people who have helped with this map.
Don't PM me bugs/glitches, these messages will be deleted.
The map has been 'protected', if you want to have it to look at something,
PM me and I will send it to you and/or help you with what you want.
Again, thanks and I hope you enjoy Feedback TD!
Also, refer here for the ALPHA thread.
Update On v1.1
Expected Release Date: Not set yet.
Creeps: 0/5 : 0% Complete
New Ideas: 0/1 : 0% Complete
New Towers: 0/5 : 0% Complete
Tooltips: 0/6 : 0% Complete
Overall: 0/17 : 0% Complete
Description
The archmage Belial has become a mentor to all evil.
He has taught them to channel their mana into a shield, to use their energy as vitality.
You must protect the land, and destroy all the monsters that come through!
- - - - -
Before every wave, you receive 4 Scout Towers to maze with.
These towers do no damage, they are just for mazing.
Your builder is the one who constructs your damage towers.
There is three different groups of towers:
They are the first towers you can build and is what gets you started!
The Offensive Towers are just what the name says, for offense.
They have attacks and spells that hurt the enemy.
Defensive Towers are ones that help you and your own towers.
Game information is map load to 45 seconds.
Game start is at 45 seconds.
Project Information
Game Type: TD
Maximum Players: 8
Recommended Players: 1-8
Average Game Time: 45+ minutes
File Size: 77 KB
Tileset: Cityscape
Dimensions: 128x96
Playable Area: 86x82
Features
Up And Coming Features
- More towers
- More tower skills
- More waves
- More special waves
- Enhanced tooltips
- Lots more!
Screenshots will be added as they are submitted.
Constructive criticism is welcomed, flaming is NOT.
Refer here for a perfect example of constructive critism.
I hope you enjoy Feedback TD.
Good luck, and have fun!
Screenshots
Changelog
Created By: Wolfie[NoCT]
Feedback TD Forums
Current Version: 1.0c
Just a little note
Thanks to all the people who have helped with this map.
Don't PM me bugs/glitches, these messages will be deleted.
The map has been 'protected', if you want to have it to look at something,
PM me and I will send it to you and/or help you with what you want.
Again, thanks and I hope you enjoy Feedback TD!
Also, refer here for the ALPHA thread.
Update On v1.1
Expected Release Date: Not set yet.
Creeps: 0/5 : 0% Complete
New Ideas: 0/1 : 0% Complete
New Towers: 0/5 : 0% Complete
Tooltips: 0/6 : 0% Complete
Overall: 0/17 : 0% Complete
Description
The archmage Belial has become a mentor to all evil.
He has taught them to channel their mana into a shield, to use their energy as vitality.
You must protect the land, and destroy all the monsters that come through!
- - - - -
Before every wave, you receive 4 Scout Towers to maze with.
These towers do no damage, they are just for mazing.
Your builder is the one who constructs your damage towers.
There is three different groups of towers:
- Basic Towers
- Offensive Towers
- Defensive Towers
They are the first towers you can build and is what gets you started!
The Offensive Towers are just what the name says, for offense.
They have attacks and spells that hurt the enemy.
Defensive Towers are ones that help you and your own towers.
Game information is map load to 45 seconds.
Game start is at 45 seconds.
Project Information
Game Type: TD
Maximum Players: 8
Recommended Players: 1-8
Average Game Time: 45+ minutes
File Size: 77 KB
Tileset: Cityscape
Dimensions: 128x96
Playable Area: 86x82
Features
- 18 towers
- 24 spells
- 50 waves of creeps
- 6 different Special waves
- Strategic tower placing required
- In-game clock
- Leaderboard to track lives left
- User friendly interface
- Symmetrical terrain
- 3 unique builder skills
- New innovative, unique concept
- Unique mazing system
- Armor actually plays a part into Mana Shield
- More to come...
Up And Coming Features
- More towers
- More tower skills
- More waves
- More special waves
- Enhanced tooltips
- Lots more!
Screenshots will be added as they are submitted.
Constructive criticism is welcomed, flaming is NOT.
Refer here for a perfect example of constructive critism.
I hope you enjoy Feedback TD.
Good luck, and have fun!
Screenshots
Changelog
v1.0c:
Fixed creeps not dying when entering ending regions.
Quick fix to prevent "Prod!" abuse.
Older Changelogs:
v1.0b:
Fixed "Prod!" having the wrong hotkey.
v1.0:
- Hex Tower's Uber Hex
- Welcome text
- Made skill "Prod!"
- Quest Log text
- Ivory Tower "Drop item to..." text
- A new Builder skill
- Added "Evasion" special waves
- Added "Armored" special waves
- Fixed all bugs and glitches reported
- Minor change to creepTimer window
- Waves 1-5 are now easier, and the rest are harder
- Creeps now go to proper checkpoints, in order
- 25 new waves
New Builder Skill:
Judgement Day
Creates a catastrophic reign of chaos that dominates everything in it's path.
What does it do?
You'll have to wait and see !
Evasion Waves
Every 12 waves
Gives the unit a 5% chance to dodge an attack.
If the dodge is successful, the unit gains life equal to the attacking tower's damage.
Armored Waves
Every 3 waves, starting on wave 21
Since units have a base of 522 movement speed after wave 18, I decided to change "Fast" special waves, to "Armored" after this point.
Armored waves have two times the amount of armor of the previous wave.
Fixed creeps not dying when entering ending regions.
Quick fix to prevent "Prod!" abuse.
Older Changelogs:
v1.0b:
Fixed "Prod!" having the wrong hotkey.
v1.0:
- Hex Tower's Uber Hex
- Welcome text
- Made skill "Prod!"
- Quest Log text
- Ivory Tower "Drop item to..." text
- A new Builder skill
- Added "Evasion" special waves
- Added "Armored" special waves
- Fixed all bugs and glitches reported
- Minor change to creepTimer window
- Waves 1-5 are now easier, and the rest are harder
- Creeps now go to proper checkpoints, in order
- 25 new waves
New Builder Skill:
Judgement Day
Creates a catastrophic reign of chaos that dominates everything in it's path.
What does it do?
You'll have to wait and see !
Evasion Waves
Every 12 waves
Gives the unit a 5% chance to dodge an attack.
If the dodge is successful, the unit gains life equal to the attacking tower's damage.
Armored Waves
Every 3 waves, starting on wave 21
Since units have a base of 522 movement speed after wave 18, I decided to change "Fast" special waves, to "Armored" after this point.
Armored waves have two times the amount of armor of the previous wave.