Cheesy
some fucker
- Reaction score
- 95
FINAL FANTASY TACTICS RPG
Ok, I know what your going to say so don't bother saying it.
For all of you that don't know, Final Fantasy Tactics ,(FFT), is a thrilling RPG with a unique turn-based battle system and a fantastic job system released for the PS1 in the 1990's. This game has been a favorite of mine ever since I first played it. I know the story front and back, the characters, you name it. The only problem is that I'm not that great of a map maker yet. I know, :thdown: for me. This is why I need some help putting together a great map. If you are interested please post your reply on what position you would like. Here are the current positions that I need. (I will keep it updated.)
Project Manager: CheesyBeefy
Story: CheesyBeefy
Terrainer 1: Geoff.L
Terrainer 2: GUNDAM
Trigger Writer 1: Geoff.L
Trigger Writer 2: 1337Elite
Ability Maker 1: Unfilled
Ability Maker 2: PureOwnage
Ability Maker 3: The_X
Unit Maker: Whitewater
Thanks for either looking at this or considering it.
Cheers,
CheesyBeefy :thup:
__________________________________________________________________________
All slots are filled and we're ready to get started!!
Shortly I will PM all of the people that will be working on this what they need to get started on.
Unfortunately, Geoff.L will be gone until Monday, so we won't be able to see the battle system's beta yet.
MEETING TIME: Everyone working on this, meet @ 12 Noon PST (3 PM EST) Saturday July 1 on USEast in channel FFT RPG!
SIDENOTES:
GUNDAM, check the attachment for images of the first battlefields, I want you to do some basic terrains of those.
131lackout, I can't send you a PM, so here it is but on the topic.
Since your a ability maker, I want you working the following abilities that I will explain to you. (Will give you many more later) Right now:
131ackout Do the first half.
___________________________________________________________________
Fire: A basic spell that creates a fire effect at the target and deals AOE damage.
Fire 2: Wraps fire around the target dealing AOE damage that is more powerful than regular Fire.
Fire 3: Creates a meteor of fire that smashes into the target dealing massive AOE damage.
Fire 4: Creates a giant explosion with a very high AOE dealing devastating damage.
Ice: Creates and ice shard at the target and deals AOE damage.
Ice 2: Creates a larger ice shard above the target's head dealing more powerful AOE damage.
Pureownage, work on this second half of the abilities.
____________________________________________________________________________________________
Ice 3: A large 1 story tall block of ice smashes into the target dealing massive AOE damage.
Ice 4: Massive shards of ice fly in from all directions, with very large AOE dealing devastating damage.
Bolt: Fires a bolt of lighting down from the sky at the target dealing AOE damage.
Bolt 2: 2 Bolts are combined into one dealing AOE damage that is more powerful.
Bolt 3: Creates a ball of lighting around the target and 3 bolt strikes deal massive AOE damage to the target.
Bolt 4: A large thunderstorm rumbles across a massive AOE dealing devastating damage.
THE_X Here are your abilities.
______________________________________________________________________________________________
Accumulate: Increases the unit's physical attack by one for the current battle. (Self-Targeted)
Dash: Tackles the opponent with a chance to knock them back one square. (Target, melee range)
Throw Stone: Throws a rock from a distance, dealing damage and possible chance of knockback. (No stun) (Target)
Heal: Cures any abnormal statuses. (Poison, slow, berserk, etc...) (Target, melee range)
Counter Tackle: Has a chance to cast dash on the attacker when the unit receives damage. (Only for melee attacks) (This one would require triggers. It's a reaction ability, happens when a certain event fires.)
Defend: Decreases the % chance of a succesful attack on the unit. (Self-Targeted)
Move +1: Increase the distance a unit can move by one tile. (Active/Passive, not sure of the difference )
Those are the spells I want you to work on for now 131ackout, Pureownage and The_X. GL :thup:
Ok, I know what your going to say so don't bother saying it.
- I need to work on this myself.
- Don't just ask people for help because your lazy.
- That's about all I can come up with. :\
For all of you that don't know, Final Fantasy Tactics ,(FFT), is a thrilling RPG with a unique turn-based battle system and a fantastic job system released for the PS1 in the 1990's. This game has been a favorite of mine ever since I first played it. I know the story front and back, the characters, you name it. The only problem is that I'm not that great of a map maker yet. I know, :thdown: for me. This is why I need some help putting together a great map. If you are interested please post your reply on what position you would like. Here are the current positions that I need. (I will keep it updated.)
Project Manager: CheesyBeefy
Story: CheesyBeefy
Terrainer 1: Geoff.L
Terrainer 2: GUNDAM
Trigger Writer 1: Geoff.L
Trigger Writer 2: 1337Elite
Ability Maker 1: Unfilled
Ability Maker 2: PureOwnage
Ability Maker 3: The_X
Unit Maker: Whitewater
Thanks for either looking at this or considering it.
Cheers,
CheesyBeefy :thup:
__________________________________________________________________________
All slots are filled and we're ready to get started!!
Shortly I will PM all of the people that will be working on this what they need to get started on.
Unfortunately, Geoff.L will be gone until Monday, so we won't be able to see the battle system's beta yet.
MEETING TIME: Everyone working on this, meet @ 12 Noon PST (3 PM EST) Saturday July 1 on USEast in channel FFT RPG!
SIDENOTES:
GUNDAM, check the attachment for images of the first battlefields, I want you to do some basic terrains of those.
131lackout, I can't send you a PM, so here it is but on the topic.
Since your a ability maker, I want you working the following abilities that I will explain to you. (Will give you many more later) Right now:
131ackout Do the first half.
___________________________________________________________________
Fire: A basic spell that creates a fire effect at the target and deals AOE damage.
Fire 2: Wraps fire around the target dealing AOE damage that is more powerful than regular Fire.
Fire 3: Creates a meteor of fire that smashes into the target dealing massive AOE damage.
Fire 4: Creates a giant explosion with a very high AOE dealing devastating damage.
Ice: Creates and ice shard at the target and deals AOE damage.
Ice 2: Creates a larger ice shard above the target's head dealing more powerful AOE damage.
Pureownage, work on this second half of the abilities.
____________________________________________________________________________________________
Ice 3: A large 1 story tall block of ice smashes into the target dealing massive AOE damage.
Ice 4: Massive shards of ice fly in from all directions, with very large AOE dealing devastating damage.
Bolt: Fires a bolt of lighting down from the sky at the target dealing AOE damage.
Bolt 2: 2 Bolts are combined into one dealing AOE damage that is more powerful.
Bolt 3: Creates a ball of lighting around the target and 3 bolt strikes deal massive AOE damage to the target.
Bolt 4: A large thunderstorm rumbles across a massive AOE dealing devastating damage.
THE_X Here are your abilities.
______________________________________________________________________________________________
Accumulate: Increases the unit's physical attack by one for the current battle. (Self-Targeted)
Dash: Tackles the opponent with a chance to knock them back one square. (Target, melee range)
Throw Stone: Throws a rock from a distance, dealing damage and possible chance of knockback. (No stun) (Target)
Heal: Cures any abnormal statuses. (Poison, slow, berserk, etc...) (Target, melee range)
Counter Tackle: Has a chance to cast dash on the attacker when the unit receives damage. (Only for melee attacks) (This one would require triggers. It's a reaction ability, happens when a certain event fires.)
Defend: Decreases the % chance of a succesful attack on the unit. (Self-Targeted)
Move +1: Increase the distance a unit can move by one tile. (Active/Passive, not sure of the difference )
Those are the spells I want you to work on for now 131ackout, Pureownage and The_X. GL :thup: