Silentnight1
New Member
- Reaction score
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I have a few questions on finishing up my Difficulty setting choices and voting system for setting difficulty. Trigger blew is my Dialog setup and display. *Note* My Dialog Button Array is working fine so I did not include them, cuz its late and im tired. >.<
I am having problems somewhere, that I guess I am unsure on what exactly the Triggers, Very Easy, Easy, etc, need to say for them to work. What I want is for my Var_DifficultyTrigger, to apply itself to each spawning wave of mobs to obviously lower/raise thier hp as was set. The Trigger below is the showing of the Dialog and selection, and setting the Var_Difficulty Trigger. The Trigger below that is what I currently have my Very Easy Trigger set to.
*Please keep comments and redundancies to a minimum if I have any triggers repeating unneeded lines but wont affect anything*
Not sure what else I have to do. I tried setting up a Run Trigger Var_DifficultyTrigger, on the end of the spawning waves trigger but that didnt work, not sure what I need to do from here.
I am having problems somewhere, that I guess I am unsure on what exactly the Triggers, Very Easy, Easy, etc, need to say for them to work. What I want is for my Var_DifficultyTrigger, to apply itself to each spawning wave of mobs to obviously lower/raise thier hp as was set. The Trigger below is the showing of the Dialog and selection, and setting the Var_Difficulty Trigger. The Trigger below that is what I currently have my Very Easy Trigger set to.
*Please keep comments and redundancies to a minimum if I have any triggers repeating unneeded lines but wont affect anything*
Trigger:
- Trigger: Dialog Difficulty
- Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
- Actions
- Player Group - Pick every player in Defenders and do (Dialog - Show Var_Dialog for (Picked Player))
- Set Var_DifficultyTrigger = Medium <gen>
- Wait 10.00 seconds
- If ((Var_DifficultyVote[0] Greater then Var_DifficultyVote[1]) and (Var_DifficultyVote[0] Greater then Var_DifficultyVote[2])) then do (Set Var_DifficultyTrigger = Very Easy <gen>) else do (Do nothing)
- If ((Var_DifficultyVote[1] Greater then Var_DifficultyVote[2]) and (Var_DifficultyVote[1] Greater then Var_DifficultyVote[0])) then do (Set Var_DifficultyTrigger = Easy <gen>) else do (Do nothing)
- If ((Var_DifficultyVote[2] Greater then Var_DifficultyVote[1]) and (Var_DifficultyVote[2] Greater then Var_DifficultyVote[0])) then do (Set Var_DifficultyTrigger = Medium <gen>) else do (Do nothing)
- Trigger - Run Var_DifficultyTrigger (checking conditions)
- Trigger: Very Easy <gen>
- Events
- Conditions
- (Owner of (Picked unit)) Equal to Player 12 (Brown)
- Actions
- Unit Group - Pick every unit in (Units owned by Player 12 (Brown)) and do (Unit - Set life of (Picked unit) to 80.00%)
- Events
Not sure what else I have to do. I tried setting up a Run Trigger Var_DifficultyTrigger, on the end of the spawning waves trigger but that didnt work, not sure what I need to do from here.