I have custom units which have movement type fly, the problem is that when i move them close to each other, even though their collision size is 0, they will repel each other, until they do not overlap each other. I have tried many ways, including turning off pathing for the units via triggers, but it still happens. any solutions? thanks.
edit: just to make the problem clearer:
Before:
After:
edit: just to make the problem clearer:
Before:
After: