General - Modifying the Command Buttons Completely

Romek

Super Moderator
Staff member
Changing the Positions of the Command Buttons
Scroll down for 'Changing Command Button Tooltips and Hotkeys'

Someone asked recently how to change the positions of the Command Buttons, and not many people knew how to do it. So I've made this tutorial to help those who want to change the positions, but don't know how to.

Download 'CommandFunc.txt' from the Bottom of this post.

Open it, and find the Button you want to change the positions of. For this tutorial, I'll be changing the position of 'Attack'
It looks like this:
Code:
[CmdAttack]
Art=CommandAttack
Buttonpos=3,0
Buttonpos=3,0 Means that the Icon is in the position (3, 0) (X, Y)
Change that to what you want. If you don't know the positions, use this.

I've changed it to (1, 1)
Code:
[CmdAttack]
Art=CommandAttack
Buttonpos=1,1
Save the text document and open World Editor.
In the Import Manager, import the file, and change its path to
Code:
Units\CommandFunc.txt


And you're done :D

Result:




Changing the Tooltips and the Hotkeys of the command buttons

Download CommandStrings.txt from the bottom of this post.

When you open it you'll find a list of the commands, tooltips and hotkeys. For this tutorial, I'll be working with move.

Code:
[CmdMove]
Tip=|cffffcc00M|rove
Ubertip="Orders your units to move to the target area, while 
ignoring enemy units and attacks. Issuing a move order onto a 
target unit will cause your unit to follow the target."
Hotkey=M
'Tip' is the Name of the command as it appears in Wc3.
'Ubertip' is the Tooltip.
'Hotkey' is.. the hotkey (Difficult to guess isn't it?)

Edit this as you wish.

Code:
[CmdMove]
Tip=|c0050BBFFR|c000080FFun|r
Ubertip="Commands your units to run to the target point as quickly as possible, and avoiding battle."
Hotkey=R
Save the text document and open World Editor.
In the Import Manager, import the file, and change its path to
Code:
Units\CommandStrings.txt


Result: (The hotkey works too.)


If you have any questions or have spotted any errors/typos, please post them :).
I know the tooltip for the 'Run' is pretty rubbish.. but it gets the point across :D

Questions and Answers:
Q: Can you Remove Icons completely?
A: No. Not as far as I know.
 

Attachments

Romek

Super Moderator
Staff member
Now thats just helpful and wierd at the same time. :eek:
You Reply at lightning speed :p

Thanks for the first half of that, but how is it weird?
 

Cidzero

Imma firin mah lazer!!!1!1
How would you feel if you never knew that was possible and played a map with all the cmd buttons in odd places? :p

"OMGZ This person is 1337 haxororz mengz!!1"
 

Romek

Super Moderator
Staff member
that's pretty handy :)
Thanks :D

How would you feel if you never knew that was possible and played a map with all the cmd buttons in odd places? :p

"OMGZ This person is 1337 haxororz mengz!!1"
Hmm... Someone should post that in the 'evil tricks to put into a map' thread :p
 

Romek

Super Moderator
Staff member
Very wise, but can we get rid of them alltogether? :(
Ermm... Disable a unit's attacks and movement to get rid of 2 of them. As for just the icons, I don't think you can.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
>>As for just the icons
Creating a spell that replaces the position of it?
 

Cidzero

Imma firin mah lazer!!!1!1
>>Creating a spell that replaces the position of it?

If I remember correctly the cmb buttons get first dibs.
 

Romek

Super Moderator
Staff member
Yeah. I don't think it is possible.
Moving them to (5, 5) Crashed the map.
 

Cidzero

Imma firin mah lazer!!!1!1
You remove the Amov ability you can't move...
And if you remove the attack one you can't attack...
 

Romek

Super Moderator
Staff member
Afaik, you can't remove the icons altogether.
I tried moving them 'out of the grid' and stacking them.
Neither worked.
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Can't you just change the path in the gamplay interface to a blank icon (if one exists)?
 

Romek

Super Moderator
Staff member
Can't you just change the path in the gamplay interface to a blank icon (if one exists)?
It'll either become green. And even more visible.
Or black, it'll be invisible. But still take up a slot, and be click-able.
 
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