Grow a tree over time?

NeuroToxin

New Member
Reaction score
46
Is there a way to grow a tree over a set amount of time EX: 120 Seconds? like at the point targeted and have a 120 second cooldown
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
I haven't opened the WE in a while, but perhaps animation speed would help?
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
when you create a destructible via trigger actions the destructible will always play its "birth" animation which is the growing animation of a tree (when using the standard tree model).
to make it grow slower you need to set its animation speed:
Trigger:
  • Animation - Change (Last created destructible)'s animation speed to 100.00% of its original speed
 

Ashlebede

New Member
Reaction score
43
View the model by selecting it in the object editor. That should display the model's preview in the main editor window. Next to the animation name, it shows the animation length. You can find the desired speed depending on the length.

Code:
Animation speed=Animation length/Desired duration;

For instance, if the length of the animation was 1 :

Code:
Animation speed=1/120=.008333; [ljass]//not a percentage[/ljass]
.00833=.833/100;

Edit: @AoW : Ninja.
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
That formula is flawed. But trial and error should work. Meaning, try little by little :p
 

esb

Because none of us are as cruel as all of us.
Reaction score
329
I had only seen AOW_Hun's post :p
Yours seems about right. I wouldn't know.

Or what the hell do I know bout formulas. Just try it little by little. Try 50%, too fast? go lower %. Etc.
 

shady

Member
Reaction score
7
Make Region with Tool Palette and make this trigger:

Trigger:
  • Life Distructible
    • Events
      • Time - Every x seconds of game time
    • Conditions
    • Actions
      • Destructible - Pick every destructible in number of region <gen> and do (Destructible - Set life of (Picked destructible) to 100.00%)
 

Ashlebede

New Member
Reaction score
43
Make Region with Tool Palette and make this trigger:

Trigger:
  • Life Distructible
    • Events
      • Time - Every x seconds of game time
    • Conditions
    • Actions
      • Destructible - Pick every destructible in number of region <gen> and do (Destructible - Set life of (Picked destructible) to 100.00%)

You kinda posted this in the wrong thread. This one is about animation, not life.
 
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