Sooda
Diversity enchants
- Reaction score
- 318
Click on value and there you can pick number from lover left corner. Or if it is unit variable try looking for function unit type.
Click on value and there you can pick number from lover left corner. Or if it is unit variable try looking for function unit type.
Andrew is never wrong.
Do all creeps cost at least 1 food? And, make sure the players can't kill right at the spawning point, because, if they kill quickly enough, the food of the bad guys reaches zero before the new creep for that wave is created.
For the moving part, did You do everything like I showed?
Let me guess, the creeps are owned by a neutral player? Go to Advanced > Gameplay Constants and change the "Creep - Guard Return Distance" and "Creep - Return Time (sec)" to something high, 9999 should do.
What proves again Andrewgosu was right. It means he is never wrongAndrewGosu said:That's not true. After all, I am only a human.elmstfreddie said:Andrew is never wrong.
Checkpoint 001
EVENTS
Unit - A unit enters Creep Spawn 001 <gen>
CONDITIONS
(Owner of (Triggering Unit)) Equals to hostileCreeps
ACTIONS
Unit - Order (Triggering Unit) to Move To (Center of Region 002 <gen>)
Checkpoint 002
EVENTS
Unit - A unit enters Region 002 <gen>
CONDITIONS
(Owner of (Triggering Unit)) Equals to hostileCreeps
ACTIONS
Unit - Order (Triggering Unit) to Move To (Center of Region 003 <gen>)
Are You ordering Your creeps to move to the next region, when they enter the "spawn" region? Are You sure? Have You initialized the region variables right*?
*
set ExampleRegion[0] = Spawn <gen>
set ExampleRegion[1] = CheckPoint 1 <gen>
set ExampleRegion[2] = CheckPoint 2 <gen>
...
etc.