hero ability suggestions, theme DEATH

millzy

Ultra Cool Member
Reaction score
44
ok im looking for normal skill and ult skill for my hero

i dont mind if the abilitys are triggerd (but basic triggering)(AND EASY TO MAKE MUI)


the abillitys the hero already has
Death Coil
Dark Shock Wave

name of the hero is Death_Legion(if that helps)

also heres a pic of the moddle
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Just a suggestion, make the third skill an aura/passive.
Three active spells for a(n) (asummingly) strength hero is too many IMO.
It's usually two active and one passive/aura or one active and two passive/aura's.
 

rApp

New Member
Reaction score
3
Maybe a aura that chills the enemies to its bare bone, slowing them with a small amount / reducing armor or something like that?
 

millzy

Ultra Cool Member
Reaction score
44
ok then but witch 1 should i go pass/aura.
im thinking pass.
but pass what.
 

Lumograph090

New Member
Reaction score
22
ok then but witch 1 should i go pass/aura.
im thinking pass.
but pass what.

Spell Name: Death to the English Language
Type: Active
Actions: Summons Millzy to utterly destroy all grammar, and prevents future application for the correct use of the English language.
cool down: 30 seconds
 

lindenkron

You can change this now in User CP
Reaction score
102
Spell Name: Death to the English Language
Type: Active
Actions: Summons Millzy to utterly destroy all grammar, and prevents future application for the correct use of the English language.
cool down: 30 seconds

Cooldown*

And there's no need to be rude, you could say it in a kind way. Anything else will just get you -repped.

And for a spell:
I was thinking you could make an aura spell as well. The longer time a unit stays close to the hero, the more he will get slowed in movement speed as well as attack speed. Ofcause having a maximum limit which the unit can be slowed.

-Lindenkron
 

rApp

New Member
Reaction score
3
Name: Shiver of Death
Type: Aura
Description:
Your enemies can feel the death in their spines, reducing their damage by 10 / 20 / 30 and also making them miss 10% / 15% / 20%.

That might be something you like?
Hope you´ll like it!
 

Dameon

"All the power in the world resides in the eyes"
Reaction score
127
Name: Soul Harvest
Type: Ultimate

Tool Tip: Your hero has a % chance to rip the soul out of a unit he kills, he will gain a (ether health or damage increase) if he is able to harvest.

All you need to do it trigger it to add a perma health or damage gain to your hero if a random number is within a certain range when he kills a unit.
 

millzy

Ultra Cool Member
Reaction score
44
PASSIVE as in somthing like bash/crittical strike/evasion

for my ult

im thinking about a summon of graves and they atk nearby units but you cant controll what units they attack(.. make is so you cant select them)and the gravs have muilty atk(barage)

... um how would i make so u cant select the graves
 

iTroll

New Member
Reaction score
1
How about for the passive thing, an orb of darkness kind of thing? where for every kill he makes a weak minion, or a percent chance to make a weak minion on a hit, like the doppleganger in dota
 

millzy

Ultra Cool Member
Reaction score
44
will i have to trigger the summon unit on evry % atk

also how can i limit the amount of minions it makes
 

I_RULE_YOU

New Member
Reaction score
34
Spell Name: Death to the English Language
Type: Active
Actions: Summons Millzy to utterly destroy all grammar, and prevents future application for the correct use of the English language.
cool down: 30 seconds

LOL!!!! Sorry but I have to +rep for that.

Anyway, heres a passive ability:

Curse of Undeath

Whenever an allied unit dies within a certain range of he hero, it's soul flees back to the hero, regenerating a small portion of his health and mana. (I was thinking this would look like the old Undying hero in DotA's zombie's ability too heal the Undying when they die, with a death coil art that appears at the point of the killed unit and targets the hero).

When an enemy unit dies near the hero, a weak skeleton warrior is raised from its corpse to serve the hero.

If you need help with triggering I could probably help ya.
 

comparami

New Member
Reaction score
4
to make the graves unselectable, give them the ability "Locust", its a unit ability and you dont need to edit it. It will make the unit grave unselectable.
 

millzy

Ultra Cool Member
Reaction score
44
thank you +rep

lol forgot about locast




EDIT:Locast makes it so they cant be atcked and u walk through them


i dint know that

thats not going to help
 

lindenkron

You can change this now in User CP
Reaction score
102
Don't know if you can use this for none selecting?
Trigger:
  • DeSelect
    • Events
      • Player - Player 1 (Red) Selects a unit
      • Player - Player 2 (Blue) Selects a unit
      • Player - Player 3 (Teal) Selects a unit
      • Player - Player 4 (Purple) Selects a unit
      • Player - Player 5 (Yellow) Selects a unit
      • Player - Player 6 (Orange) Selects a unit
      • Player - Player 7 (Green) Selects a unit
      • Player - Player 8 (Pink) Selects a unit
      • Player - Player 9 (Gray) Selects a unit
      • Player - Player 10 (Light Blue) Selects a unit
      • Player - Player 11 (Dark Green) Selects a unit
      • Player - Player 12 (Brown) Selects a unit
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Paladin
    • Actions
      • Selection - Remove (Triggering unit) from selection for (Triggering player)


-Lindenkron
 

millzy

Ultra Cool Member
Reaction score
44
also i gave the graves barage for multi attack but its not doing any thing
 
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