X-maul
AKA: Demtrod
- Reaction score
- 201
I am creating a map named Rethos Temple which contains various heroes, currently I've got 12 heroes planned out (5 of them are currently complete), with 2 of them missing an Ultimate ability, and 1 of them missing a passive ability.
The Heroes are all designed following a Template like this;
The hero ability setup should work for a map where you have to both kill lots of minions and deal damage to enemy heroes.
But I want to have more than 12 heroes in my map, so this is where you guys come in. I want to ask for your help, by creating hero concepts for me;
You can use this templete;
EDIT: I've attached a download link to an Excel of the current heroes, the hero named Gunnar and Balthu is the heroes missing abilities You do not have to do it as structured as I do in my Excel document, I use it a lot for scaling damage, so it's mostly for my own sake that I have all that data in it.
If you come up with the idea, I'll make sure to balance it, so no worries about that
The Heroes are all designed following a Template like this;
- 1 Passive Ability
Passive abilities are abilities that passively adds something to the hero, this might be a boost to the damage of the hero, a boost to the movement speed, a boost to the health of the hero, ect. - 3 Normal AbilitiesNormal abilities are abilities that needs to be learned whenever the hero levels up. The normal abilities can be learned every 3rd level (level 1, 3, 5, 7 and so on) and will have short to moderate cooldown and energy cost.
- 1 Ultimate AbilityUltimate abilities or Ultimates, are very powerfull abilities that can be learned every 5th level, starting from 6 (6, 11, 16 and so on) and will have a high cooldown and energy cost.
The hero ability setup should work for a map where you have to both kill lots of minions and deal damage to enemy heroes.
But I want to have more than 12 heroes in my map, so this is where you guys come in. I want to ask for your help, by creating hero concepts for me;
You can use this templete;
There is no restrictions for what you can suggest, I do prefer it to be complete heroes, but you are also very welcome to suggest a hero with only 3 abilitiesHero Name
Short Description
Hero Model
Link, or name
Attack speed and range (not required, but you can specify if you want it to attack once every 5 second or 5 times every 1 second).
Passive Ability: Name
Description
Increase per level:
The stat (Damage, cooldown, ect) increased/decreased per level.
Normal Ability 1: Name
Description
Increase per level:
The stat (Damage, cooldown, ect) increased/decreased per level.
Normal Ability 2: Name
Description
Increase per level:
The stat (Damage, cooldown, ect) increased/decreased per level.
Normal Ability 3: Name
Description
Increase per level:
The stat (Damage, cooldown, ect) increased/decreased per level.
Ultimate Ability: Name
Description
Increase per level:
The stat (Damage, cooldown, ect) increased/decreased per level.
EDIT: I've attached a download link to an Excel of the current heroes, the hero named Gunnar and Balthu is the heroes missing abilities You do not have to do it as structured as I do in my Excel document, I use it a lot for scaling damage, so it's mostly for my own sake that I have all that data in it.
If you come up with the idea, I'll make sure to balance it, so no worries about that
(In the bottom of the Excel document, there are tabs for each hero)