Greetings,
Manti here again.
Note: The reason the two question aren't specified in the title is due to them not being related to eachother (I would've made two different threads, but I wanted to avoid spamming; If I should make two different ones, do tell, I will).
So, let's get started.
My first question would be if there's a way to open Warcraft's Campaigns/Maps (For instance opening the Human Campaign in ROC, or directly loading, let's say fifth chapter from it) in the Editor.
I want to know that due to there being some triggers which I'm interested in using in my own maps (Such as Establishing a Base and Destroying the Enemies' Base), and other similar stuff.
The only campaign I have managed to open was the Demo Campaign which is located in Custom Campaigns, but that one's only got a mission for destroying a base, and it ends if you destroy a certain Unit (I believe it's a Keep).
The other question is somewhat related to the above, wanting to know how to create triggers for Establishing and Destroying one's base.
1) Establishing
I would simply like a general outline, if that's possible, as I've tried something on my own, but it becomes too 'general', and just messes up.
I've tried something like this:
Event: Unit finishes Training a Unit (Is Building/Training considered the same in the Editor?)
Condition: Trained Unit equal to Unit
Action: Mark (Quest Requirement thingy) as complete
So, I can already tell what's wrong here on my own.
In the Event; it would require a general Unit to train (Or well, build) something, so for instance, if I choose a Peasant to build it, if another one were to build it, wouldn't work.
Condition: Once again, The trained Unit would have to be equal to something General, so that's a no-no.
The Action is pretty much meaningless here.
As for
2) Destroying
I've tried making it a 'chain reaction', thinking that there exists an Action which would allow me to change Victory/Defeat conditions for a certain player (Silly me), thus making it so that, let's say, you kill a Crypt, Vic/Def conditions change to killing a Ziggurat, then when the Ziggurat dies, the vic/def changes again, and so on.
But there (most likely) doesn't exist an Action for that (There's only one similar, but for Melee), so that won't work.
Another idea I've had was to create multiple Events (Would that even work? Can one 'stack' Events?), but that would probably require some sick conditions, so... that's another no-no.
Sorry for the long thread, do notify me if I need to separate any of the questions.
What I'd like to... do with this thread is; get an answer on my first question (Opening certain maps/campaigns from Blizzard), and preferably get some general advice or an, well, 'outline' on the two Triggers which I'm looking for.
Thanks for your time, and hope you have a nice day.
Cheers,
Manti.
Manti here again.
Note: The reason the two question aren't specified in the title is due to them not being related to eachother (I would've made two different threads, but I wanted to avoid spamming; If I should make two different ones, do tell, I will).
So, let's get started.
My first question would be if there's a way to open Warcraft's Campaigns/Maps (For instance opening the Human Campaign in ROC, or directly loading, let's say fifth chapter from it) in the Editor.
I want to know that due to there being some triggers which I'm interested in using in my own maps (Such as Establishing a Base and Destroying the Enemies' Base), and other similar stuff.
The only campaign I have managed to open was the Demo Campaign which is located in Custom Campaigns, but that one's only got a mission for destroying a base, and it ends if you destroy a certain Unit (I believe it's a Keep).
The other question is somewhat related to the above, wanting to know how to create triggers for Establishing and Destroying one's base.
1) Establishing
I would simply like a general outline, if that's possible, as I've tried something on my own, but it becomes too 'general', and just messes up.
I've tried something like this:
Event: Unit finishes Training a Unit (Is Building/Training considered the same in the Editor?)
Condition: Trained Unit equal to Unit
Action: Mark (Quest Requirement thingy) as complete
So, I can already tell what's wrong here on my own.
In the Event; it would require a general Unit to train (Or well, build) something, so for instance, if I choose a Peasant to build it, if another one were to build it, wouldn't work.
Condition: Once again, The trained Unit would have to be equal to something General, so that's a no-no.
The Action is pretty much meaningless here.
As for
2) Destroying
I've tried making it a 'chain reaction', thinking that there exists an Action which would allow me to change Victory/Defeat conditions for a certain player (Silly me), thus making it so that, let's say, you kill a Crypt, Vic/Def conditions change to killing a Ziggurat, then when the Ziggurat dies, the vic/def changes again, and so on.
But there (most likely) doesn't exist an Action for that (There's only one similar, but for Melee), so that won't work.
Another idea I've had was to create multiple Events (Would that even work? Can one 'stack' Events?), but that would probably require some sick conditions, so... that's another no-no.
Sorry for the long thread, do notify me if I need to separate any of the questions.
What I'd like to... do with this thread is; get an answer on my first question (Opening certain maps/campaigns from Blizzard), and preferably get some general advice or an, well, 'outline' on the two Triggers which I'm looking for.
Thanks for your time, and hope you have a nice day.
Cheers,
Manti.