You copy the SimError code into your map header (it's the map icon with your map's name, at the very top of the list of triggers within the Trigger Editor), then when you need to use it, you call it via custom script i.e.
> sorry Ex, umm.. SimError is the name of the function. ..i just don't know how it is called. but now i know.
> follow up question: is there a way to play the Interface Error just by using a command or actions? like "Not Enough Gold"? ..so i can remove SimError in my lists of functions.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!