to make them help players you got to enable a custom AI for those players
try the AI editor. allthough i cant help you any further
unit priority?.
Sorry Sir Ace. .. I thought you like that map.
'Coz you created a template for it.
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i'll try. but i think it won't work. thanks.
Anyway, i guess i have to stick with setting my player 1 and 7 as computer players.
But if anyone knows how to do it. Please PM me. +rep..
event - a unit is attacked
condition - unit is of type hero
actions - pick every unit in range 1200 of attacked unit matching ( owner of matching unit is an ally of attacked unit and is a computer player ) and do:
order picked unit to attack attacking unit
> you created a template for it
I remember. I blame SD_Ryoko.
Either way though, a problem description like "how do I make <spell> from <unit> like in <map name>" doesn't make any sense to people that have never seen that map, or unit, or spell...
> should do the job
Not really.
The problem being that they will forget what they actually wanted to do: getting to the other side.
Sooner or later, and better sooner, they should forget the Hero and continue.
Sir Serra, i already did that.
The problem is, the unit forgot the first order. And that is to attack-move to a region.
Can you help me on this?
Custom script: set TargetPoint[ *your unit variable* ] = *your location variable*
Custom script: call IssuePointOrderLoc( *your unit variable*, "attack", TargetPoint[ *your unit variable* ] )
Sorry Sir Ace. .. I thought you like that map.
'Coz you created a template for it.
-----
i'll try. but i think it won't work. thanks.
Anyway, i guess i have to stick with setting my player 1 and 7 as computer players.
But if anyone knows how to do it. Please PM me. +rep..