LurkerAspect
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Hi there the title pretty much covers my question. I want to make an AI controlled player for a TD, and I'm looking for advice on tower placement. So far, I've created regions around all the areas where I want the AI to build towers, now I want to know how I can get them to build according to the grid. Along those same lines, is it possible with triggers to make all tiles with (eg) grass trim terrain count as one region? So then I could just say "pick random point in region(all grass-trim terrain)" to save on tedious rect placement?
Any suggestions/tips/tutorials/guidelines?
Any suggestions/tips/tutorials/guidelines?