Beetlebomb
New Member
- Reaction score
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Hey guys,
Recently I've been designing icons for a new minigame that I'm creating, but for some strange reason they just don't want to work.
The only one time I can get the icon to work is if I don't change the pathing of the imported icon.
I've made sure it's 64x64, in 24-bit, Loaded Alpha Channel(since I'm converting it using Wc3 Image Extractor), and made sure all the images were merged to one layer.
If it matters, I'm using Adobe Photoshop Elements 5.0 to make my images, and I'm saving them as .tga files before converting them over to the .blp.
When I currently use the icon and import it I get a black block where it's supposed to be, and I've read on a tutorial that it means that I have not loaded the alpha channel for the icon, but I know first hand that I have(just to double-make-sure, I go to Select-->Load Selection-->And then I see A pull-down tab with only one option "Alpha 1" and I select that and click ok(That is what my idea of loading the alpha channel is--please correct me if i'm wrong))
For my BTN icon, I use this Path(without the quotes): "ReplaceableTextures\CommandButtons\BTNUnstableManaBurn.blp"
I also know the other correct paths for the DISBTN, PASBTN, and DISPASBTN.
So, as you can tell, I'm obviously frustrated and tired of not being able to solve this problem. Could someone please try to help?
Thank you VERY much in advance, as always.
--Beetlebomb
Recently I've been designing icons for a new minigame that I'm creating, but for some strange reason they just don't want to work.
The only one time I can get the icon to work is if I don't change the pathing of the imported icon.
I've made sure it's 64x64, in 24-bit, Loaded Alpha Channel(since I'm converting it using Wc3 Image Extractor), and made sure all the images were merged to one layer.
If it matters, I'm using Adobe Photoshop Elements 5.0 to make my images, and I'm saving them as .tga files before converting them over to the .blp.
When I currently use the icon and import it I get a black block where it's supposed to be, and I've read on a tutorial that it means that I have not loaded the alpha channel for the icon, but I know first hand that I have(just to double-make-sure, I go to Select-->Load Selection-->And then I see A pull-down tab with only one option "Alpha 1" and I select that and click ok(That is what my idea of loading the alpha channel is--please correct me if i'm wrong))
For my BTN icon, I use this Path(without the quotes): "ReplaceableTextures\CommandButtons\BTNUnstableManaBurn.blp"
I also know the other correct paths for the DISBTN, PASBTN, and DISPASBTN.
So, as you can tell, I'm obviously frustrated and tired of not being able to solve this problem. Could someone please try to help?
Thank you VERY much in advance, as always.
--Beetlebomb