Sirroelivan
Gunnerkrigg Court
- Reaction score
- 95
Still need some help, I'd like to help
What would you like to work on?Sirroelivan said:Still need some help, I'd like to help
Lol, why?2-P said:But corvusHaunt is evil, no noez giving the map to him. =P
2-P said:But corvusHaunt is evil, no noez giving the map to him.
Darthfett said:I'm currently trying to get a small code to help out with programming the guard's AI, and I'll put it in as soon as I can.
Well we need people for basically everything except terraining, so you can choose your job.Sirroelivan said:doesn't matter a lot, something you still need people for
2-P said:But corvusHaunt is evil, no noez giving the map to him.
Ah, don't cry little corvy, you're not evil. ^^ But show more respect to the all-mighty penguin legend Penguence next time. =PcorvusHaunt said:Are we really no noez giving the map to me because I still didn't get it
We need a crying smiley!
Evan1993 said:Need any help with triggers?
Kadgar said:darth, u gunna help me with my map still? also, am i still doing basic items?
1. Setting up a Random Event timer (with the random events):
a. An occasional duel between one of the guards and a monster in the "collusseam."
b. Random "search and destroy" teams to try and wipe out the Assassins.
2. Setting up "security levels":
a. Will determine how far the King is allowed to travel away from the Palace.
b. Determines how many guards are on-duty
c. Determines how far guards will patrol.
3. Setting up the ActionBook abilities:
a. Thievery (Assassins) - Will cause security to go up a tiny bit, gives money, and can only be used on villagers.
b. Swim (?) - Will allow the unit to swim through the water. (We may not use this, so if you set up the actionbook, do this last.
4. Setting up the Bases for Both teams
a. Assassins base - Will be moved overnight, and is set up in a temporary "camp" style.
(2-P should have some preplaced, so you can see where the camps will be)
b. Guard's base[b]s[/b] - Start out as a basic fortress, where heroes will be chosen.
It will be used to research Upgrades (Such as security upgrades to increase the effectiveness of security, and more types of security).
5. Setting up AI
a. Guards - An auto patrol system, where guards can go off-duty, and more/less guards can be easily added.
b. Villagers - Basically just villagers that will occasionally walk to a store, and have classes, like poor/rich.
(There are houses already set up and seperated, so try and keep the units in their "areas".
6. Heroes for both teams
a. Climbing abilities to go up walls. (Assassins)
b. Invisible abilities. (Assassins)
c. Deceptive abilities (That allow assassins to get away).
d. "Catching" abilities (That will hold assassins in place).
e. Mostly regular abilities, but remember that each unit needs to have its specialty, and plenty of heroes need abilities that are like the above ones.
7. Items (can be used for quests)
8. Terraining (Inside the Castle).