Darthfett
Aerospace/Cybersecurity Software Engineer
- Reaction score
- 615
AgentPaper said:Hero Idea - Kobold Tunneler
Ability 1 - Tunnel
The kobold digs underground, letting him move anywhere, even under walls and trees and other units, but making him move very slowly. Higher levels move a small bit faster.
Ability 2 - Rush Tunnel
The kobold begins to dig very fast for a short time, but the tunnel collapses after he finishes, damaging and stunning him and anyone he passed under. More damage and stun and speed each level. (stun will always counter the speed boost)
Ability 3 - Trap Pit
The kobold digs a hole under the ground, near the surface. Any units that move on top of it (except for a flying unit or a tunneling kobold) makes the hole collapse, and become stunned for a time. Hole takes 10 seconds to dig, and the kobold must channel it during that time. Higher levels stun for longer and do damage.
Ultimate - Tunnel System
The kobold digs a very large and stable tunnel, letting other units use them as well. This tunnel takes a very long time to dig, however, and can only be so long. Higher levels allow longer tunnels in shorter times.
Nice tunnel ideas, but the ultimate and level one ability seem a bit too similar. Also, there really isn't any passive type abilities, only ones that dig pits.
I think the trap pit seems like a better ability for the Underspider though, and then I could make it into a web trap with a pit under it.
I have just added more to the Underspider's Web Burrow Ability. It now webs the unit, and displays a floating text. For some reason the web effect is really really tiny though, and I don't know how to fix it.
I also added a -restore command to restore 150 mana and hp, so that you can test the abilities better. Please post your feedback, and/or bugs about the ability.