IS there any way to force a unit to fly?

wardenblack

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Let's say after it acquires an item.
Is there any trigger that forces that unit to fly when he has that item in inventory?
 

Exide

I am amazingly focused right now!
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I'd guess it would be sort of like a jump spell.
If I remember correctly: give the unit the abiltiy 'crow form' - then it will become flying. You can also set it's fly height via triggers.
 

Nexor

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using the add/remove crow form only allows you to set the flying height of the unit, it wont actually fly :)
 

wardenblack

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hmm

I don't know if it works with height and if this can be done at all.

What i needed is this: I have a region that only flying units could enter.
So I need a hero to pick up an item (wing) that makes him fly or hoover.
I thought there is a trigger to change the units movement type or something.
I guess what I'm asking it's not possible :(

well thanks anyway :)
 

LiveSsenkrad

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Maybe you could let the item give him a crow form ability, which is the same model, but only in the air, and add that unit to a unit group when he obtains an item, so that he can enter the area?
 

Genkora

Frog blast the vent core!
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You could make a different Hero that flies, store the unit's abilities, level, and items in variables, replace your hero with the flying hero, and then add all the abilities and items back. But if you have many types of heroes this would take a while. Perhaps you could just add a ferry service in the game, like a goblin zeppelin or something.
 

Tom Jones

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I don't know if it works with height and if this can be done at all.

What i needed is this: I have a region that only flying units could enter.
So I need a hero to pick up an item (wing) that makes him fly or hoover.
I thought there is a trigger to change the units movement type or something.
I guess what I'm asking it's not possible :(

well thanks anyway :)
That is excactly what the fly trick, described in post 3, does.
 

Genkora

Frog blast the vent core!
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That is excactly what the fly trick, described in post 3, does.

So is nexor wrong? because I based my post off the idea that the unit would have a flying height, but still be subject to terrain collision.
 

Sajberhippie

New Member
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Flying height = 0

Does that affect how units can attack it? Can a footman attack a unit that has had flying added through this method, and can a hypogryph attack one that has had it removed by setting flying height?
I always was under the impression that flying height only affected the graphics and not the gameplay.
 

wardenblack

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...

Yes I tried. It only changes the graphics. It is an unit in the air (still walking) with a shadow on the ground.
I thought there was a trigger that makes the movement type change. for example from walk to hover but there isn't :rolleyes:
 

Grymlax

Probably not around
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there is a trigger to turn off the collision of a unit. that way the unit could walk up and down from cliffs through objects and in deep water.
 

Nexor

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I stand corrected. Nexor and Strilanc are absolutely right.

Ah, thanks mate, I was a bit confused after your post :p

I don't think you can make a ground or hovering unit to fly above cliffs, only using another unit with the flying movement type or making an ability that will cause the unit to "fly" over the cliff, a jump-like ability
 

Grymlax

Probably not around
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Here is a simple way of making an item that makes units fly.

Trigger:
  • pickup wings
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Wings
    • Actions
      • Unit - Add Storm Crow Form to (Triggering unit)
      • Animation - Change (Triggering unit) flying height to 200.00 at 200.00
      • Unit - Remove Storm Crow Form from (Triggering unit)
      • Unit - Turn collision for (Triggering unit) Off


Trigger:
  • loose wings
    • Events
      • Unit - A unit Loses an item
    • Conditions
      • (Item-type of (Item being manipulated)) Equal to Wings
    • Actions
      • Unit - Add Storm Crow Form to (Triggering unit)
      • Unit - Remove Storm Crow Form from (Triggering unit)
      • Animation - Change (Triggering unit) flying height to 0.00 at 200.00
      • Unit - Turn collision for (Triggering unit) On


The triggers should be pretty Self-explanatory.
 
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