Item restrictions

Tawnttoo

New Member
Reaction score
36
Could someone tell me why does this not work?
Trigger:
  • Item Restriction
    • Events
      • Unit - A unit Is issued an order targeting an object
    • Conditions
      • (Owner of (Target item of issued order)) Not equal to (Owner of (Triggering unit))
    • Actions
      • Unit - Order (Triggering unit) to Stop
when this does:
Trigger:
  • Item Restriction
    • Events
      • Unit - A unit Acquires an item
    • Conditions
      • (Player number of (Owner of (Item being manipulated))) Not equal to (Player number of (Owner of (Triggering unit)))
    • Actions
      • Hero - Drop (Item being manipulated) from (Triggering unit)
It would be nice to get the first trigger to work, because that way I could prevent other players from destroying items that don't belong to them. Also, the latter trigger enables players to slowly move the item away from its original location, where the first one prevents that, too.
 

DuelPlayer

Member
Reaction score
21
For the first trigger, is because you need to put pause then unpause the unit then order it to stop
Or else they will take first then be ordered to stop
 

rotten

New Member
Reaction score
2
Just being polite. Is that bad? :nuts:

Anyway, it'd be funny to make only certain items unpickable for non-owners, and from them, some items will cause nasty consequences when this is attempted.
 

Moridin

Snow Leopard
Reaction score
144
Btw DuelPlayer, you can use Triggering Player instead of Owner of Triggering unit....they both end up in the same thing. ;)

@rotten: yes you can definitely use it, whether you give credits or not is your choice. Generally something so simple is taken as common knowledge.
 
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