[Item] Trail of Nightmare

irgan

New Member
Reaction score
3
Alright, well i've made the actual item work in the time i've been trying to type this, it makes the hero that has died with a certain buff on it revive 2x longer than normal. But what i need to know i guess is how do i make a little Revive Countdown Timer up top with the Unit's Name?
 

tooltiperror

Super Moderator
Reaction score
231
Alright, well i've made the actual item work in the time i've been trying to type this, it makes the hero that has died with a certain buff on it revive 2x longer than normal. But what i need to know i guess is how do i make a little Revive Countdown Timer up top with the Unit's Name?​

Make a trigger where, when a unit dies, it creates a timer with the units name, and then make a second trigger, where when the timer ends, it revives the hero.
 

Raizn

New Member
Reaction score
2
Or you can do it like this.

Trigger:
  • Hero Red
    • Events
      • Unit - A unit Dies
    • Conditions
      • (((Triggering unit) is A Hero) Equal to True) and ((Owner of (Triggering unit)) Equal to Player X)
    • Actions
      • Game - Display to Player Group - Player X the text: (Revive in + ((String(((Level of (Triggering unit)) + X))) + seconds.))
      • Wait ((Real((Level of (Triggering unit)))) + X) seconds
      • Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Revive Brown <gen>) over 0.40 seconds
      • Hero - Instantly revive (Triggering unit) at (Center of Revive Brown <gen>), Show revival graphics


but instead of "Level of triggering unit" some other variable u set +X and your conditions of item killing buff stuff.^^

bye raizn
 
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