Xonora
New Member
- Reaction score
- 3
Hi, I was thinking of creating a system where a unit's inventory would be used as a slot for an item that is actually used as an upgrade.
I intend to make the upgrade not droppable on death. But if the unit were a non-hero, death will result in it dropping the item right? How do I remove the items before the unit dies so that it doesnt drop even for a split second.
I intend to make the upgrade not droppable on death. But if the unit were a non-hero, death will result in it dropping the item right? How do I remove the items before the unit dies so that it doesnt drop even for a split second.