Hi,im new at The Helper.This is my map.It's an RPG :
kingdom of Lenangia
Story
A day,a strange man come to the kingdom of lenangia.He used dark power to raise an undead army.The undeads was too strong for the poors soldiers who have fall in battle and joined the undeads.Don't having found a better idea,the king has send messages to the nearby kingdoms.When the others kings received the message,they send many men to help the kingdom of Lenangia...
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Some features
-A combat system IIIIIIII
-Inventory system IIIIIIII
Attachment system : IIIIIIII
Dungeon system IIIIIIII
-Quest system IIIIIIII
-Stats system IIIIIIII
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Informations about game
Progress :
Areas : IIIIIIII
Systems : IIIIIIII
Drops : IIIIIIII
Items : IIIIIIII
Quests : IIIIIIII
Monsters : IIIIIIII
Dungeons : IIIIIIII
-Areas :
Monsters and drops
-Young Wolf :
-Wolf :
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-Heroes :
Defender : IIIIIIII
Fire Mage : IIIIIIII
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Ideas in this thread that I'm going to use :
-Bleed in critical strike (Magnaguard) IIIIIIII
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Recruiting : Modeller
kingdom of Lenangia
Story
A day,a strange man come to the kingdom of lenangia.He used dark power to raise an undead army.The undeads was too strong for the poors soldiers who have fall in battle and joined the undeads.Don't having found a better idea,the king has send messages to the nearby kingdoms.When the others kings received the message,they send many men to help the kingdom of Lenangia...
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Some features
-A combat system IIIIIIII
Each weapon has a range,an attack speed,damage and sometimes a special effect in attack.
Players can carry 25 items and wear 1 weapons,1 other weapon(or shield),2 rings,2 pauldrons,1 armor,1 helmet and some other things...
En attachment system allow player to see the weapons,armors,boots and other objects that they have equiped.(I need a modeller for that)
A nice dungeon system will be implemented in this game.Dungeons will be filled with traps,secrets areas and hard bosses with special abilities
allow the leader to make a choice when finishing a quest.Each choice affect the reputation of the party.Also some quests can only be accepted if you are good or bad.
There is 6 stats in this RPG.
Strenght :Each point give +2 atk power which increase damage deal by weapons.
Constitution:Each point give 5 hp and 0.05 hp regen.Also give 5 AP and 0.05% AP regen.AP is required to attack with weapons or use of warriors skills.
Agility :Agility give 1 atk power.Also give 0.10% chance to deal critical strike.
Dexteriry :Quickness give 0.11% chance to evade an attack and 0.03% chance to evade spells.
Magic :Each point in Magic give 2 SD (Spell Damage) 0.09% chance to critical strike in a spell,0.6% to evade a spell.Also give 5MP and 0.05 MP regen.
Luck :Luck give 0.06% chance to critical strike;0.07% chance to evade.
Strenght :Each point give +2 atk power which increase damage deal by weapons.
Constitution:Each point give 5 hp and 0.05 hp regen.Also give 5 AP and 0.05% AP regen.AP is required to attack with weapons or use of warriors skills.
Agility :Agility give 1 atk power.Also give 0.10% chance to deal critical strike.
Dexteriry :Quickness give 0.11% chance to evade an attack and 0.03% chance to evade spells.
Magic :Each point in Magic give 2 SD (Spell Damage) 0.09% chance to critical strike in a spell,0.6% to evade a spell.Also give 5MP and 0.05 MP regen.
Luck :Luck give 0.06% chance to critical strike;0.07% chance to evade.
Informations about game
Progress :
Areas : IIIIIIII
Systems : IIIIIIII
Drops : IIIIIIII
Items : IIIIIIII
Quests : IIIIIIII
Monsters : IIIIIIII
Dungeons : IIIIIIII
-Areas :
-Silvia Village(Humans Town)IIIIIIII
-Wolf Forest(LVL 1-5)IIIIIIII
-Bandit Camp(LVL 3-7)IIIIIIII
-Kobolds Cave (Dungeon)(LVL 5-10)IIIIIIII
-Desert of Sachtar (Level 11-14)IIIIIIII
-Folm'gor (Orc Town)IIIIIIII
Monsters and drops
-Young Wolf :
HP : 15
Damage : 3-4
Speed : 1.35
Armor : 0
Spells/Abilities :
Critical : 2% x1.50
Can drop : Wolf teeth (Can be selled for 2 golds)
Damage : 3-4
Speed : 1.35
Armor : 0
Spells/Abilities :
Critical : 2% x1.50
Can drop : Wolf teeth (Can be selled for 2 golds)
HP : 25
Damage : 4-6
Speed : 1.35
Armor : 0
Spells/Abilities : Critical : 3% x 1.50
Can drop : Wolf teeth (Can be selled for 2 golds)
Damage : 4-6
Speed : 1.35
Armor : 0
Spells/Abilities : Critical : 3% x 1.50
Can drop : Wolf teeth (Can be selled for 2 golds)
-Heroes :
Defender : IIIIIIII
Stats
-6 strenght
-8 vitality
-5 agility
-4 quickness
-2 magic
-5 luck
Skills :
Lvl 1 : Taunt
Lvl 3 : Parry (10% chance to counter attack dealing x2 str)
Lvl 5 : Battle Rage (Increased atk power.Atl bonus is Str x1.45)
Lvl 10 : Shield Mastery (Each equiped shield give 1.50% pf the normal Def bonus)
-6 strenght
-8 vitality
-5 agility
-4 quickness
-2 magic
-5 luck
Skills :
Lvl 1 : Taunt
Lvl 3 : Parry (10% chance to counter attack dealing x2 str)
Lvl 5 : Battle Rage (Increased atk power.Atl bonus is Str x1.45)
Lvl 10 : Shield Mastery (Each equiped shield give 1.50% pf the normal Def bonus)
Fire Mage : IIIIIIII
Stats
-3 strenght
-4 vitality
-3 agility
-4 quickness
-9 magic
-5 luck
Skills :
Lvl 1 : Fire Ball : x2 SD and 0.1 SD every seconds for 10 Seconds
-3 strenght
-4 vitality
-3 agility
-4 quickness
-9 magic
-5 luck
Skills :
Lvl 1 : Fire Ball : x2 SD and 0.1 SD every seconds for 10 Seconds
Ideas in this thread that I'm going to use :
-Bleed in critical strike (Magnaguard) IIIIIIII
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Recruiting : Modeller