Frozenwind
System maker
- Reaction score
- 99
Should I 'null' unitgroup global variables after doing: ?
Or should I only do
What removes the entire leak?
NOTE: I use the variable later in-game too.
JASS:
call DestroyGroup (udg_unitgroupvar1)
Or should I only do
JASS:
set udg_unitgroupvar1 = null
What removes the entire leak?
NOTE: I use the variable later in-game too.