Earlenlajnen
Member
- Reaction score
- 10
I might join!
2 hours from now?
yeah that's one problem i found. i'll reduce the upgrades then.It turned out rather slow. The creeps at the end made it nearly impossible to push much, since they pretty much dominate the lane on their own. The tower isn't enough to stop them, TBH.
Yes i hate to admit but the lack of items make no short term goals for players and made everything not scale up to endgame conditions.The game felt really boring and slow, for some reason. Everything was pretty unkillable D:
I blame his ability to permanently knock things into the air. I was being tossed around when I tried to get away from him (mines + knockback into mines DMarine's OP dominating you 2v1?
that should nerf it down a bit.At level 20, 'real' XP will stop but will be replaced with another value equal to XP.
Stat gain will not be conditional but it will be like level-ups
Everytime you get like 2000~ XP you will gain bonuses equal to your stats per level.
so it's like leveling up but level and skill points do not increase,
Its the strafe system. It was intended.I think is model...
also sorry but I hate that 'bug' (idk if is bug or not) that creeps move when they come in range of other creeps, they move like drunken and knockback you Oo... just happen creep with creep... creep with hero don't happen that... and really..... this ins't funny![]()
That's currently implemented in the downloadable version.- Tower Aggro needs to be (when Hero is attacked, tower hits attacker ; when Hero and creeps attack tower, Hero is hit last unless he attacks an enemy Hero near tower)
Heroes
Marine Commander
*Minefield explosion damage reduced.
Gameplay
Runekeepers nerfed to make them viable early game (level 10+).
Statgrowth post-level 20 is now reworked.
Environmental upgrades nerfed significantly.
Exp gain lowered.
New Runes:
/ Mark of the Howling Moon : Increases movement speed by 45% and increases attackspeed by 15%.
/ Ogre's Rune of Retribution : Increases armor, returns percent damage received to attacker.
/ Infinite Mana Flux : Grants +50 mana regen per second and reduces ability cooldowns by 5 seconds.
Misc
Fixed typo on link to TheHelper main thread.
Fixed AS and HPR display error on Corvus.
Known Issues:
Some projectiles glitch when reaching map bounds (does not crash the game though, just be careful and dont overdo it)
"Limit has been reached" bug found by Glenphir
Bug that may cause someone to level to 20 instantly.
Does this refer to the (neutral) creeps' strength upgrade?Environmental upgrades nerfed significantly.
Heroes
Marine Commander
*Minefield explosion damage reduced.
*Mortar projectile speed reduced.
Draven
*Removed mana regen component of Covenant
Gameplay
Runekeepers nerfed to make them viable early game (level 10+).
Statgrowth post-level 20 is now reworked.
Environmental upgrades nerfed significantly.
Exp gain lowered.
Better Runekeeper Mob Spells.
REMOVED Stat growth after 20.
Patrol replaced with Teleport. ("-b" Auto-Teleport to base.)
Anti-Backdoor on last Towers.
New Chat Commands:
"-ma" Matchup
New Runes:
Mark of the Howling Moon :
Increases movement speed by 45% and increases attackspeed by 15%. Lasts 65 seconds.
Ogre's Rune of Retribution :
Increases armor by 30, returns 15% damage received to attacker. Lasts 55 seconds.
Infinite Mana Flux :
Grants +50 mana regen per second. Lasts 45 seconds.
Misc
Fixed typo on Corvus tooltip.
Fixed typo on link to TheHelper main thread.
Fixed AS and HPR display error on Corvus.
Known Issues:
Some projectiles glitch when reaching map bounds (does not crash the game though, just be careful and dont overdo it)
"Limit has been reached" bug found by Glenphir
Bug that may cause someone to level to 20 instantly.
Runes!
Rune durations are now equal at 2:30.
Runes can stack.
Runes will now be stolen by killer hero.
Mark of the Howling Moon : Increases movement speed by 35% and increases attackspeed by 20%.
Ogre's Rune of Retribution : Increases armor by 20, returns 15% damage received to attacker.
Infinite Mana Flux : Grants +25 mana regen per second.
Caustic Arachnathid Venom : Increases attack damage by 25. Each attack will reduced the target's armor by 3 for 4 seconds.
Misc:
New HP and Mana Bars by Hatebreeder. (More fine tuning later.)
Filesize reduction. Trimmed unused code and imports.
Gameplay
Cooldowns reset into multiples of 0.25 for the implementation of cooldown reduction.
Spell Power ratios modified for multiple abilities.
Runes now removed on death.
Runes will now transfer to the Player's Hero even if the killer is a non-Hero, ie summon.
Runes:
Infinite Mana Flux : Grants 15 mana regen per second and reduces ability cooldowns by 5 seconds.
Crimson Dragonfire: Increases Spell Power by 100. Every 5 seconds the Hero's attack will deal 120 splash magic damage.
Misc:
Hopefully fixes mac compatibility (Witch King Icon).
Fixed loading screen.
HP and Mana bars now fade on death. (and when in stealth.)
Arachnathid Venom now changes projectile art.
*Added teasers for 4 new sidequests.