Looking for an idea for a spell (death related)

Larcenist

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I'm in need of ideas for a final spell for my caster hero. The spell should be somewhat related to death or darkness.

Current spells:

Death Wave:
Code:
Sends a Death Wave in a line from a target location, 
dealing 150 damage to anything in it's wake. 
Each unit killed by death wave will increase 
the damage dealt by 25 for the current instance. 
The Death Wave travels a maximum of 800 range.

Screenshot:


Gambling With The Devil:

Code:
Pays 15% of the caster's current health to seal a contract with the devil. 
The devil curses a target enemy unit, reducing it's movement speed 
by 25% and damage by 15%, and increases the caster's 
movement speed by 20%. If the target unit dies during the effect 
the caster gain 100 gold and if the caster is the killer he will get either 
additional 50 gold or permanently steal 2 of any of the target's stats. 
If the caster is killed by the target during the effect it will gain 
either 50 gold or permanently steal 2 of any of the caster's stats. 
Lasts 30 seconds or until either the caster or the target dies.

Screenshot:

None

Void:

Code:
Summons a Void at a target location, dragging enemy units, 
living of dead inside of it. If a living enemy unit reaches 
the eye of the void, it'll be thrown out from it taking 100 damage, 
while if a corpse reaches the eye of the void it'll be sucked 
into the nether realm, adding additional 0.15 intelligence to the caster. 
The further away from the eye each unit is the slower it will be 
dragged inside. Lasts 6 seconds.

Screenshot:




The spell I'm looking for is a regular, non ultimate spell that'll sync well with the hero. It can be anything, active, passive, offensive, defensive.
 
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333
How about an aura? Something like:

"Enemy units that die while under the effect of this aura will restore 15 points of the casters mana."

Or:

"Enemy units under the effect of this aura have their health drained and redistributed to nearby allies of the caster."
 
1

131ackout

Guest
Love all of the death spells!

Oh, and you can do the Deathfall, and change all of the stars to more like deathly.

I'll give you my description and tooltip.

Code:
Spell name: Deathfall
Calls down waves of skulls that damage nearby enemy units. Lasts 30 seconds, 50 damage, and 180 cooldown.

Or you can change the death skulls to something more deathly.
 

Larcenist

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@ Damien: Yeah I was thinking of an aura, but never really had any idea of what to do with it.

@ 131ackout: Considering this is going into my and some other people's AoS project, I want most spells to be triggered so that I don't end up with lame heroes like DotA's Slardar.
 
1

131ackout

Guest
Oh. Im sorry, it just

I'm not good with triggers.

btw, can you add the map?
 

Magoiche

Member
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what about a Death Spear?

The caster launchs a spear of bones an if the spear kills anything another bone spear will aper an go with the facing angle of the dying unit =D
 
1

131ackout

Guest
what about a Death Spear?

The caster launchs a spear of bones an if the spear kills anything another bone spear will aper an go with the facing angle of the dying unit =D

Looks more of a chain lightning ability.
 

Larcenist

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@ Magoiche: Quite a fun idea acually, I'll see if I'll make this or not.

@ 131ackout: Map attached, but a protected version since I like to keep the codes for myself for now (also peasants kinda walks outside map bounds when they're thrown close to them by void). Also the codes are not altered for scaling with level and there will be a little editing.
 

Larcenist

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Because I'mma keep the codes for myself for now. That's so you can check the spells out if you want.
 
1

131ackout

Guest
Well

I'm using Molliza Firefox, and when i download that map, it just accessed me to the winrar.

but it was an error.
 

Larcenist

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Are you saving the file to your computer, or trying to open it with winrar?
 

Magoiche

Member
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@Larcennist
If you acomplish the spell PM me
I tried to make this spell but failed xD
(I tried it a week after i entered the forum xD)
 
1

131ackout

Guest
Well if I tried to save it to my computer

it only saved it to my download list.

and i have another death idea.

Code:
Name: Deathfire Strike
Description: Creates a (death and decay) area that stuns the nearby enemies and then conjures an area of black cloud that take damage and makes the nearby units to breate hardly, which gives to:
Undead - 25% damage
Human - 75% damage
Orc - 50% damage
Night Elves - Probably between 25% and 50% damage.

Heh, it needs triggers and you need to make a model for the black clouds. xD
 

hell_knight

Playing WoW
Reaction score
126
One of my older spellspacks included this.

Code:
 Name : Death Weaving
Descriptio : Weaves together corpeses within 1000 range , to create an army of abominations.

1 Corpse : Skeleton
2 Corpse : Zombie
3 Corpse : Ghoul
4 Corpse : Abomination

If you had 15 corpses , it was make 3 abominations and 1 ghoul.  
1 Abomination is powerful as 4 zombies. This applies to all the spawns.
You can always add in abilities.

Very useful for maps like footmen frenzy I guess.

If it's an RPG. You can make a summon that devours corpses and grows stronger and evolves. Also refreshing summon timer when it eats an corpse.
 
K

Kastoli

Guest
Well, from my knowledge of warcraft maps, spell casters are generaly useless without their mana; so how about some of these spells? They are 'death' related. =)
Might wanna tweak the gains & costs for your particular map, I'm not that good; Actually i'm terrabad at coding so i cant help much there, but i hope you likes the ideas.

Consume Corpse - *Name* magicaly consumes the corpses around him/herself regenerating his/her magical energies.
~
Cast Area: 150, 175, 200
Cast Range: 400
Mana Cost: 25
Maximum Corpses Consumed: 5, 7, 9
Mana Regenerated Per Corpse: 75
Cooldown: 15 Seconds

Soul Siphon
- Upon striking an enemy *Name* links his/her soul with theirs; upon their death there soul is then transfered to *Name* regenerating his/her magical energies.
~
Mana Cost(Auto Castable): 9
Damage Bonus: +3 Damage, +5 Damage, +8 Damage
On Successful Kill: Regenerate 35 Mana, 45 Mana, 55 Mana
Cooldown: 3*Attack Speed, 1.5*Attack Speed, 0

Soul Seeker - *Name* sucks the very souls from his enemies, Upon their deaths he condenses the remainder of their souls into magical energy for his/her own diabolical uses.
~
Aura Range: 400
Mana Regeneration Per Death: 15, 20, 25
 

Larcenist

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Great ideas. Something involving mana regain would really benefit this particular hero.
 

Dameon

"All the power in the world resides in the eyes"
Reaction score
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Your hero is compleate caster right?

Code:
Eternal Blink

Gives A Chance That Your Hero Will Activate The Eternal Blink Ability While Casting Any Of Your Hero's Spells. The Eternal Blink Ability Will Age All Creeps In An Area Around The Caster An Eternity In The Blink Of An Eye. Eternal Blink Also Connecter Your Hero With The Time Stream Increaseing His/Her Mana Regen.

Code:
Trigger 1
    Events
        Unit - A unit Learns a skill
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Unit-type of (Learning Hero)) Equal to (your hero)
                (Learned Hero Skill) Equal to (eternal Blink) 
            Then - Actions
                Set EB = (EB + 1)
            Else - Actions
                 Do Nothing

Code:
Trigger 2
    Events
        Unit - A unit Casts A Spell
    Conditions
        EB Greater than 0
        (Unit-type of (Casting)) Equal to (your hero)
    Actions
        Set Chance = (Random integer number between 1 and (110 - (EB x 10)))
        Game - Display to (All players) the text: (String(EB))
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Chance Equal to Your Number
            Then - Actions
                Set Temp_Region = (Center of (Region centered at (Position of (Casting Unit)) with size (((Real(EB)) x YOur Choice), ((Real(EB)) x Your Choice))))
                Set Temp_UnitGroup = (Units within ((Real(EB)) x Your Choice) of (Position of (Casting Unit)))
                Unit Group - Pick every unit in Temp_UnitGroup and do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Owner of (Picked unit)) Equal to (Owner of (Target of the ability being cast))
                                ((Picked unit) is alive) Equal to True
                            Then - Actions
                                Special Effect - Create a special effect attached to the overhead of (Picked unit) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
                                Special Effect - Destroy Last Created Special Effect
                            Else - Actions
                
                Unit Group - Pick every unit in Temp_UnitGroup and do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                Unit Group - Pick every unit in Temp_UnitGroup and do (Actions)
                    Loop - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Owner of (Picked unit)) Equal to (Owner of (Unit ability is being cast on))
                                ((Picked unit) is alive) Equal to True
                            Then - Actions
                                Unit - Cause (Casting) to damage (Picked unit), dealing ((Real(EB)) x Your Choice) damage of attack type Chaos and damage type Normal
                Custom script:   call DestroyGroup (udg_Temp_UnitGroup)
                Custom script:   call RemoveLocation (udg_Temp_Region)
            Else - Actions
                Do Nothing

The triggers are a little raw, but I am sure you could change them to how you want it to appear.
 

Larcenist

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Quite an odd spell suggestion ^^

No need to do any coding since I'll be doing that in JASS. Keep them ideas coming.
 
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