A
aschy
Guest
The Kingdom ORPG
I have an idea for an ORPG that will include ideas from games such as World of Warcraft, Defianc3(map), FFORPG(map), Runescape, and a lot of its own uniqueness. I have experience with working with all aspects of the world editor, mostly with GUI triggering. The Kingdom ORPG homepage: http://www.freewebs.com/aschy/index.htm I will be updating this as soon as I can.
Looking to add people in my team with:
-Gui triggerer(2/3)(Aschy,Fabioz)
-Jass experience(0/1)
-Skins/Modeler(1/1) (Fabioz)
-Basic/Advanced Map editor experience(0/2)
-Advanced Terrainer(1/1)(~Void~)
-Story Writer(1/1)(Ghoulrush)
-Idea Factory(1/2)(Urkenstaff)
-Beta Testers/Bugg Finders(any amount)(Hellclown)
Outline of my idea
More than 1 map
Max Hero level:60
Quests: There will be a main story line and many random quests that you can do for exp and rewards
Heros: 3 Classes(Melee, Magic, Ranged) with customizeable subclasses and customizeable subclass skills. (skins in production)
Professions: No planning has gone into this yet, there will probably be 11 professions that you can level all of them, max level maybe between 60 - 99
Endgame(players that are level 60): Yes, I plan on making this on other maps, many, many items will be added to scripted boss fights.
PvP(player vs. player): I think that it would be cool if players choose their own diplomacy with other forces, or if their are PvP battlegrounds maps & PvE Maps. - Ex: Dota Templated Battleground
Dungeons(Instances): I am looking to create a 1 - 60 lvling enviroment both in a exterior and Interior "world" with various items that can be used from level 1 - 60
Items: All kinds: class specific, with custom item models, grades(common,good,rare,epic,legendary)
Hero Kill System: Points for killing heros which can be used to buy items.
Acheivement points: Points for beating bosses and for winning battle grounds which can be used to by items.
Extra
I am accepting any suggestions on heros, items, exterior world, interior, Dunegons, Endgame, really anything about the map. Anyone who gives an excellent suggestion/Or helps me with (Current Problems) will get their own custom hero added to my map just for them(get to choose own skills, build, skins, and this hero will be balanced to other heros for matters of pvp) and be credited on my map. ORPG and DOTA Battlegrounds Testers near Bottom of Post.
Current Problems
1.Save/Load Triggering - this is all made in GUI I would like to add some more varibles to it.
2.Boss Suggestions - I need more boss suggestions anyone who can give me something good that I can work with will get a custom hero remeber to keep it hard but not impossible and add alot of mystery to the solution of killing the boss. ex: dont just make it tank and spank.
3.Rename the ORPG come up with a awesome name for The Kingdom RPG.
Progress - Dev
Heros[6%]
Hero/Item Models[95%]
Quests[0%]
Items[1%]
Professions[1%]
Terraining[2%]
Triggering[3%]
Storyline[5%]
Overall Progress[14.12%]
I have an idea for an ORPG that will include ideas from games such as World of Warcraft, Defianc3(map), FFORPG(map), Runescape, and a lot of its own uniqueness. I have experience with working with all aspects of the world editor, mostly with GUI triggering. The Kingdom ORPG homepage: http://www.freewebs.com/aschy/index.htm I will be updating this as soon as I can.
Looking to add people in my team with:
-Gui triggerer(2/3)(Aschy,Fabioz)
-Jass experience(0/1)
-Skins/Modeler(1/1) (Fabioz)
-Basic/Advanced Map editor experience(0/2)
-Advanced Terrainer(1/1)(~Void~)
-Story Writer(1/1)(Ghoulrush)
-Idea Factory(1/2)(Urkenstaff)
-Beta Testers/Bugg Finders(any amount)(Hellclown)
Outline of my idea
More than 1 map
Max Hero level:60
Quests: There will be a main story line and many random quests that you can do for exp and rewards
Heros: 3 Classes(Melee, Magic, Ranged) with customizeable subclasses and customizeable subclass skills. (skins in production)
Professions: No planning has gone into this yet, there will probably be 11 professions that you can level all of them, max level maybe between 60 - 99
Endgame(players that are level 60): Yes, I plan on making this on other maps, many, many items will be added to scripted boss fights.
PvP(player vs. player): I think that it would be cool if players choose their own diplomacy with other forces, or if their are PvP battlegrounds maps & PvE Maps. - Ex: Dota Templated Battleground
Dungeons(Instances): I am looking to create a 1 - 60 lvling enviroment both in a exterior and Interior "world" with various items that can be used from level 1 - 60
Items: All kinds: class specific, with custom item models, grades(common,good,rare,epic,legendary)
Hero Kill System: Points for killing heros which can be used to buy items.
Acheivement points: Points for beating bosses and for winning battle grounds which can be used to by items.
Extra
I am accepting any suggestions on heros, items, exterior world, interior, Dunegons, Endgame, really anything about the map. Anyone who gives an excellent suggestion/Or helps me with (Current Problems) will get their own custom hero added to my map just for them(get to choose own skills, build, skins, and this hero will be balanced to other heros for matters of pvp) and be credited on my map. ORPG and DOTA Battlegrounds Testers near Bottom of Post.
Current Problems
1.Save/Load Triggering - this is all made in GUI I would like to add some more varibles to it.
2.Boss Suggestions - I need more boss suggestions anyone who can give me something good that I can work with will get a custom hero remeber to keep it hard but not impossible and add alot of mystery to the solution of killing the boss. ex: dont just make it tank and spank.
3.Rename the ORPG come up with a awesome name for The Kingdom RPG.
Progress - Dev
Heros[6%]
Hero/Item Models[95%]
Quests[0%]
Items[1%]
Professions[1%]
Terraining[2%]
Triggering[3%]
Storyline[5%]
Overall Progress[14.12%]