staind25
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I have a trigger where I order a unit to follow another unit...but I need the unit to follow closer than it does (It does follow, but stops way too soon). Is there a way to do this?
Thanks!
Thanks!
Nope Thought about that as well...
Thanks for your help guys. The instant move would probably work but I'd like to see if I can find a way around it...making that MUI would be a pain.
Edit: Is there any way to make an aura only work on units controlled by the same PLAYER, not just allies? I'm wondering if Player Units (Under "Targets Allowed") does that, but I think that might just mean non-computer controlled people (In either case, I can't test it with anyone else at the moment anyways).
But...if that's possible, it would solve my problem.
Thanks again
It's easy once you learn it, just search for hashtable tutorials in this forum.staind25 said:Ahh. I don't know anything about hashtables...is that pretty easy to set up?
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Unit indexers (eg. there is a GUI version of J4L's AIDS) make MUI easy. :thup: You can just use the unit's custom value as an array index.Thanks for your help guys. The instant move would probably work but I'd like to see if I can find a way around it...making that MUI would be a pain.
I believe it does what you want. I've not tested to make sure, but if you look at the undead's sacrifice (?) ability, it has Player Units checked, so you can only sacrifice your own units, not allies'.Edit: Is there any way to make an aura only work on units controlled by the same PLAYER, not just allies? I'm wondering if Player Units (Under "Targets Allowed") does that, but I think that might just mean non-computer controlled people (In either case, I can't test it with anyone else at the moment anyways).
The Warcraft III Ability Guide said: