Manipulating Site (Mover)s?

wingdnosring

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Hi all,
I tried altering a Colossus weapon to have a more 'zig-zaggy' feel. The effects follow the correct locations, but the Beam Actors continue to do the original Colossus attack animation (two beams that overlap in a straight line). What do I have to do to the Colossus Beam Site (Mover) to make it follow my Persistent offsets?
 
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