Map Init Desync

emootootoo

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Anyone know any common reasons a map desyncs a couple of players at Map Init?

(They dc as soon as the map loads)

100% sure it's not GetLocalPlayer()

I have a few Map Init events and a lot of 0.0 seconds elapsted ones

also using Optimiser ( gonna try hosting without this and see if that changes anything)

edit: okay i deleted every trigger in the map and it still desyncs!

wat

edit2: determined it is a unit by deleting every unit and no longer desyncing
 

Accname

2D-Graphics enthusiast
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1,462
most probably a corrupted model or some other visual data.
 

emootootoo

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51
so apparently the whole unit thing was just some freak thing that stopped the desyncs somehow for no apparent reason

still can't fix this as nothing i do to stop the desyncs is consistent

last resort = copying everything over to a new map

and yes it still desyncs if i delete all the triggers and imports, reset gameplay constants on the map so it's obviously not getlocalplayer or some corrupt model
 
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