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krainert

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Greetings

From what I understand this is due to my code launching on map initialization. What is the easiest way to get around this hurdle? An instantly expiring timer?
 

krainert

Member
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Thanks.

Extra Credit: Does vJass feature structs that cannot be instantiated outside static methods of the struct itself (that is, structs equivalent to Java classes with only private constructors)?

EDIT:
Extra Extra Credit: How should function variables be cleared properly during cleanup?
 

GFreak45

I didnt slap you, i high 5'd your face.
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130
Uhmmm did u mean the custom script for it? Or when should you clear it, if you don't want to be calling no function I would destroy it just before setting it to another like this:
JASS:
function
 calldestroyfunction(udg_function_variable)
 Set function_variable = new function
endfunction


But that's based off limited jass knowledge and extensive gui knowledge
 

tooltiperror

Super Moderator
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231
> Does vJass feature structs that cannot be instantiated outside static methods of the struct itself (that is, structs equivalent to Java classes with only private constructors)?
Sort of. You need a "free" struct (called an "array struct") which is achieved by extending array. Then you can use Alloc to do this. Then simply do not create a public [LJASS]create[/LJASS] method. It'll end up looking something like this:

JASS:
library PrivateStruct requires Alloc

struct AccesibleEverywhere
    static method Display takes nothing returns nothing
        call BJDebugMsg("Hello!")
    endmethod

    private static method create takes nothing returns nothing
        return thistype.alloc()
    endmethod

    return Alloc
endstruct

endlibrary

This struct can be used everywhere as a public struct, but can not be allocated :)
 

Sgqvur

FullOfUltimateTruthsAndEt ernalPrinciples, i.e shi
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>This struct can be used everywhere as a public struct, but can not be allocated

This struct is full of errors (return Alloc?, no extends array, thistype.alloc?)
Shoud be:
JASS:
library PrivateStruct requires Alloc
struct AccesibleEverywhere extends array
    implement Alloc

    static method Display takes nothing returns nothing
        call BJDebugMsg("Hello!")
    endmethod

    private static method create takes nothing returns thistype
        return thistype.allocate()
    endmethod
endstruct

function f takes nothing returns nothing
    local AccessibleEverywhere s = AccesibleEverywhere.allocate() // no error breaking the privacy 
                                                                  // because Alloc's static methods are not private
endfunction

endlibrary


The normal vJass way (preserves privacy unlike Alloc):
JASS:
struct S
    private static method create takes nothing returns S
        return allocate()
    endmethod
endstruct
 

Bribe

vJass errors are legion
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67
I think tooltiperror was drunk typing.

How should function variables be cleared properly during cleanup?

Depends what you mean. Local variables and parameters are automatically destroyed when the return statement or endfunction line is reached.
 

krainert

Member
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Thanks.

Regarding function variable cleanup: I mean, variables that contain a reference to a function. How to cleanup?
 

GFreak45

I didnt slap you, i high 5'd your face.
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did you see my post above? ^

function variables should be cleaned up just like normal variables if i am correct
 

krainert

Member
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Oh, sorry - yeah, I saw it, forgot the thread, came back after later replies, forgot yours.
Thanks :)
What I needed to know was whether any particular cleanup was required for every function referencing variable, but from your code I suppose not...?
That is: If I have a variable referencing a function and am destroying the struct instance in which this variable resides, no specific handling of the function variable is needed, right?
 

Bribe

vJass errors are legion
Reaction score
67
If you are using a function pointer it can mean a lot of things... boolexpr, function interface, code argument... care to share your code? Then I can tell you if it needs to be destroyed.
 

luorax

Invasion in Duskwood
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Nothing. AFAIK they're integers, so there's no need to worry about 'em.
 

Bribe

vJass errors are legion
Reaction score
67
Yeah interface function pointers are integers, and "FuncInt" will get turned into an integer array, and every function pointer will turn into trigger evaluations and duplicated code.
 

krainert

Member
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10
Thanks!

Yeah interface function pointers are integers, and "FuncInt" will get turned into an integer array, and every function pointer will turn into trigger evaluations and duplicated code.
Ouch... I'm starting to see the grounds for the critique of those things.

Should I generally try to avoid them altogether (when possible)?
 
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