lindenkron
You can change this now in User CP
- Reaction score
- 102
FIXED(But not thanks to anyone here )
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I'd greatly appreciate if anyone could tell me why this gives me:
Like you can see, it's missing player names, icon images, board width, values and basically everything.
It was suppose to look something like this:
In advance, thx.
-Lindenkron
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Trigger:
- Multiboard
- Events
- Time - Elapsed game time is 0.10 seconds
- Conditions
- Actions
- For each (Integer A) from 1 to 10, do (Actions)
- Loop - Actions
- Set Player = (Player((Integer A)))
- Multiboard - Create a multiboard with 4 columns and WolfCount rows, titled Kills
- Set ScoreBoard = (Last created multiboard)
- Custom script: if GetLocalPlayer() == udg_Player then
- -------- Width for all --------
- Multiboard - Set the width for ScoreBoard item in column 1, row 0 to 10.00% of the total screen width
- Multiboard - Set the width for ScoreBoard item in column 2, row 0 to 3.00% of the total screen width
- Multiboard - Set the width for ScoreBoard item in column 3, row 0 to 3.00% of the total screen width
- Multiboard - Set the width for ScoreBoard item in column 4, row 0 to 3.00% of the total screen width
- -------- Row 1 (No text, only pictures) (Change pictures) --------
- Multiboard - Set the display style for ScoreBoard item in column 1, row 1 to Show text and Show icons
- Multiboard - Set the display style for ScoreBoard item in column 2, row 1 to Hide text and Show icons
- Multiboard - Set the display style for ScoreBoard item in column 3, row 1 to Hide text and Show icons
- Multiboard - Set the display style for ScoreBoard item in column 4, row 1 to Hide text and Show icons
- Multiboard - Set the text for ScoreBoard item in column 1, row 1 to |cffffcc00Wolves|r
- Multiboard - Set the icon for ScoreBoard item in column 1, row 1 to ReplaceableTextures\CommandButtons\BTNTimberWolf.blp
- Multiboard - Set the icon for ScoreBoard item in column 2, row 1 to ReplaceableTextures\CommandButtons\BTNArcaniteArchitecture.blp
- Multiboard - Set the icon for ScoreBoard item in column 3, row 1 to ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
- Multiboard - Set the icon for ScoreBoard item in column 4, row 1 to ReplaceableTextures\CommandButtons\BTNStag.blp
- -------- Coloum 1 (Picture + Text. Activity + Player name) --------
- Multiboard - Set the display style for ScoreBoard item in column 1, row 2 to Show text and Show icons
- Multiboard - Set the display style for ScoreBoard item in column 1, row 3 to Show text and Show icons
- Multiboard - Set the display style for ScoreBoard item in column 1, row 4 to Show text and Show icons
- For each (Integer B) from 1 to 3, do (Actions)
- Loop - Actions
- Set RowNumber = (RowNumber + 1)
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Player((Integer B))) slot status) Equal to Is playing
- Then - Actions
- Multiboard - Set the display style for ScoreBoard item in column 1, row RowNumber to Show text and Show icons
- Multiboard - Set the icon for ScoreBoard item in column 1, row RowNumber to ReplaceableTextures\WorldEditUI\Editor-Ally-HighPriority.blp
- Multiboard - Set the text for ScoreBoard item in column 1, row RowNumber to (Player_colour[(Player number of (Player((Integer B))))] + ((Name of (Player((Integer B)))) + |r))
- Else - Actions
- Multiboard - Set the display style for ScoreBoard item in column 1, row RowNumber to Show text and Show icons
- Multiboard - Set the icon for ScoreBoard item in column 1, row RowNumber to ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp
- Multiboard - Set the text for ScoreBoard item in column 1, row RowNumber to (Player_colour[0] + (No player + |r))
- If - Conditions
- Loop - Actions
- Set RowNumber = 1
- -------- Coloum 2 (no picture, set the value to 0) --------
- For each (Integer B) from 1 to 3, do (Actions)
- Loop - Actions
- Set RowNumber = (RowNumber + 1)
- Multiboard - Set the text for ScoreBoard item in column 2, row RowNumber to (String(KilledBuildings[(Integer B)]))
- Multiboard - Set the display style for ScoreBoard item in column 2, row RowNumber to Show text and Hide icons
- Loop - Actions
- Set RowNumber = 1
- -------- Coloum 3 (no picture, set the value to 0) --------
- For each (Integer B) from 1 to 3, do (Actions)
- Loop - Actions
- Set RowNumber = (RowNumber + 1)
- Multiboard - Set the text for ScoreBoard item in column 3, row RowNumber to (String(KilledUnits[(Integer B)]))
- Multiboard - Set the display style for ScoreBoard item in column 3, row RowNumber to Show text and Hide icons
- Loop - Actions
- Set RowNumber = 1
- -------- Coloum 4 (no picture, set the value to 0) --------
- For each (Integer B) from 1 to 3, do (Actions)
- Loop - Actions
- Set RowNumber = (RowNumber + 1)
- Multiboard - Set the text for ScoreBoard item in column 4, row RowNumber to (String(KilledDeers[(Integer B)]))
- Multiboard - Set the display style for ScoreBoard item in column 4, row RowNumber to Show text and Hide icons
- Loop - Actions
- Set RowNumber = 1
- Multiboard - Show ScoreBoard
- Custom script: endif
- Loop - Actions
- For each (Integer A) from 1 to 10, do (Actions)
- Events
I'd greatly appreciate if anyone could tell me why this gives me:
Like you can see, it's missing player names, icon images, board width, values and basically everything.
It was suppose to look something like this:
In advance, thx.
-Lindenkron