yeah, what i did is, ladder lock region is right outside the wall not to far to make it look like its attached to the wall then i made the tele region right on the wall. i was just wondering if i needed another region to signify where they are teleporting from but i guess thats the ladder in the trigger.
edit: wait dont i need an intial trigger or something for all the ladders overall i thought there was something like that that needed to be made
how many regions do i have to have wtf? wall blocker 1a ladder 1b? load spot 1a i have no idea what all this stuff is so im just putting the same thing for all of them ladder1 lock <gen>.....
Okay i play tested it just now, i did the triggers except without the above ^^^^ because i dont have any regions named that or anything. anyways....
The map didnt even require me to have a ladder up in the spot and still teleported the units up when they entered a completey different spot. fyi i only did 1 trigger so that mistake should only work on the 1 location but it was doing it on all of them. here is the map see what you can do... cant post here ill have to double post
and thats all thats needed no pathing blockers no other regions just the two regions the three triggers and thats it, well thanks a lot ill let you know if i have any more problems
still encoutering a couple problems. first it works now there is no teleporting without first putting a ladder there but thats where the problem starts. the ladder teleports up then pauses in place instead of just pausing on the ladder lock zone. then units tele in the right spot but obviously the ladder is no longer there and lastly when the ladder dies the units can still tele up.
The Ladder# tp trigger has the condition of there entering unit to not be a light siege tower, add it to not be a heavy siege tower too in that condition. And the last trigger (Ladder# dies) doesn't work since the ladder didn't die in that region.
Unit - A unit enters Siege Tower1 Lock <gen>
Trigger:
Conditions
(Unit-type of (Triggering unit)) Not equal to Siege Tower
Trigger:
Actions
Unit - Move (Entering unit) instantly to (Center of Siege Tower1 Tele <gen>)
that is what my siege tower tele 1 looks like here is the map with the rest of the triggers, and you can check the regions. View attachment 31969
sitl have same problem, you can also check the name of units but its just the 1 name.
the siege tower still teles before it locks into place, here is the map why dont u play test it and see for yourself the problem and look at the trigger there. View attachment MinasTirith(m)v2.29a.w3x
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!