Need help disabling spell under codition

Kike

Member
Reaction score
3
Hello helpers! I was doing a spell based on the undead - Death Pact, I was specting that when I set it to be able to target enemys it may work, but it doesn't :( Then I created a channel spell that when used transforms the target into undead and I give my hero the Death Pact based on level and order him to use it and it work as well... the real problem is, to remove the ability I used the action wait until the target of my spell is dead, and the death pact only can be used if you aren't in full health and the spell leaks completly --' so i make a sistem that disables the spell when you're at full heath but... it's ridiculos --' here are my triggers:

Trigger 1:
Enable disable lol
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Death Pact
Actions
Set DeathPact_caster = (Triggering unit)
Trigger - Turn on Learn Death Pact <gen>

Trigger 2:

Learn Death Pact
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Percentage life of DeathPact_caster) Greater than or equal to 100.00
Then - Actions
Player - Disable Death Pact for (Owner of DeathPact_caster)
Wait until ((Percentage life of DeathPact_caster) Less than 100.00), checking every 0.10 seconds
Player - Enable Death Pact for (Owner of DeathPact_caster)
Else - Actions

Trigger 3:

Ultimate
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Death Pact
(Percentage life of (Triggering unit)) Less than 100.00
Actions
Set Targe_of_DeathPact = (Target unit of ability being cast)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Death Pact for (Casting unit)) Equal to 1
Then - Actions
Unit - Add classification of Undead to Targe_of_DeathPact
Unit - Add Death Pact Level 1 to (Casting unit)
Unit - Order (Casting unit) to Undead Death Knight - Death Pact Targe_of_DeathPact
Wait until ((Targe_of_DeathPact is dead) Equal to True), checking every 0.10 seconds
Unit - Remove Death Pact Level 1 from (Triggering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Death Pact for (Casting unit)) Equal to 2
Then - Actions
Unit - Add classification of Undead to Targe_of_DeathPact
Unit - Add Death Pact Level 2 to (Casting unit)
Unit - Order (Casting unit) to Undead Death Knight - Death Pact Targe_of_DeathPact
Wait until ((Targe_of_DeathPact is dead) Equal to True), checking every 0.10 seconds
Unit - Remove Death Pact Level 2 from (Triggering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Death Pact for (Casting unit)) Equal to 3
Then - Actions
Unit - Add classification of Undead to Targe_of_DeathPact
Unit - Add Death Pact Level 3 to (Casting unit)
Unit - Order (Casting unit) to Undead Death Knight - Death Pact Targe_of_DeathPact
Wait until ((Targe_of_DeathPact is dead) Equal to True), checking every 0.10 seconds
Unit - Remove Death Pact Level 3 from (Triggering unit)
Else - Actions


Any one have another way to do it will be great for me :)
 

Smitty

Member
Reaction score
20
Just make a spell based on a different ability and make it look like death pact. 100x easier.
 

Kike

Member
Reaction score
3
No... this isn't the problem, the spell that the hero learn and use is the channel ability, I want the instant kill and percentage of health back
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
No... this isn't the problem, the spell that the hero learn and use is the channel ability, I want the instant kill and percentage of health back

Just trigger the kill and the healing. What is the problem with that?
 

Accname

2D-Graphics enthusiast
Reaction score
1,462
Ability is being cast, kill the target heal the caster => done.

Code:
Event 
 Unit starts the effect of an ability
Condition
 Ability being cast Equal to MY_AWESOME_ABILITY
Actions
 set Tmp_Unit = Target of ability being cast
 set Tmp_Real = Hitpoints of Tmp_Unit
 set Tmp_Real = Tmp_Real * BASE_FACTOR + (LEVEL_FACTOR * Level of Ability being cast for Triggering unit)
 set Tmp_Real = Tmp_Real + Hitpoints of triggering unit
 unit - set hitpoints of triggering unit to Tmp_Real
 unit - kill Tmp_Unit
 

Kike

Member
Reaction score
3
what is the action that add life of one unit to another? With mana will be in the same section right?

EDIT: Ok, i did everything you said and made it :) thank you!
 
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