Need opinion for game type

Is this a good idea?

  • Yes

    Votes: 5 31.3%
  • No

    Votes: 3 18.8%
  • Meh

    Votes: 8 50.0%

  • Total voters
    16

PrisonLove

Hard Realist
Reaction score
78
Okay so if anyone has ever played reinforcements on Halo Wars you will understand what I am talking about.

Basically, you cannot build units, but every X seconds a set number of random units will spawn for you, it is up to you to figure out the best way to use these units to defeat your opponent.

Also, the types of unit you spawn are dependent on the amount of gold you have when the timer is up.

If your gold is under 500 then you get random tier 1 units (excluding workers)
Between 500 and 1000 gives you tier 2 units
Over 1000 gives your tier 3 units

Once the wave comes it subtracts the gold from you.

(All numbers subject to change)

Also, you will be able to pick one hero to use throughout the game.

I was thinking about using stock units for this game type.

You get one Hall and two towers as base defense. You can build up to 5 workers from the hall to mine gold.

You can also research upgrades from the hall (maybe an external building) so you have to be wise with how you use your gold.

What do you guys think? Good idea?


Please feel free to post any suggestions about this game type. It needs a name as well!
 

Yoshii

New Member
Reaction score
74
i vote meh; sound kinda melee to me with hall and peasant; beside unless both player play the same race, the unit cant be compared on a 1:1 basis.
 

W!†A_cRaft

Ultra Cool Member
Reaction score
28
and also first one that reaches tier 2 units basically wins, since lets say timer is
15 seconds
we both get same units first cupple of times
than one of us gets stronger units while the other gets the 1st ones...

thus the one with stronger units is more powerful will beat on the other player and will gain more and more gold, thus gaining more and more tier 2 units eventually tier 3 ones....

balancing the game would be really hard
 

TheCrystal

New Member
Reaction score
36
The whole idea of Random Units is silly.
I've gotten a certain hero four times in a row with a game, it being randomed.
Thirty heroes.
(1/30)^4 chance of that happening, which is ridiculous.


The idea makes sense but is bad, the tier thing being more powerful is silly, it's a bad idea all around.
 

PrisonLove

Hard Realist
Reaction score
78
and also first one that reaches tier 2 units basically wins, since lets say timer is
15 seconds
we both get same units first cupple of times
than one of us gets stronger units while the other gets the 1st ones...

thus the one with stronger units is more powerful will beat on the other player and will gain more and more gold, thus gaining more and more tier 2 units eventually tier 3 ones....

balancing the game would be really hard


Well the timer wouldn't be 15 seconds it would be something like 3 minutes, so you need to keep your stuff alive.

Also, you only gain gold from mining it, so it would be advantageous to attack your enemies workers.

And I said in the beginning you wouldn't be getting a random hero, you would pick your hero.
 

TheCrystal

New Member
Reaction score
36
I wouldn't find it fun, but what am I compared to people who like DotA? They like it and I don't. Same thing could happen for this type of map (if you were to make it).
 

Eyonix

TH.net Regular
Reaction score
16
I personally make w/e maps I am currently interested in, I like to challenge myself, not please other people with what they like. (This may be why I have like 4 WIP maps though :rolleyes:
 

Maximusje

New Member
Reaction score
0
Okay so if anyone has ever played reinforcements on Halo Wars you will understand what I am talking about.

Basically, you cannot build units, but every X seconds a set number of random units will spawn for you, it is up to you to figure out the best way to use these units to defeat your opponent.

Also, the types of unit you spawn are dependent on the amount of gold you have when the timer is up.

If your gold is under 500 then you get random tier 1 units (excluding workers)
Between 500 and 1000 gives you tier 2 units
Over 1000 gives your tier 3 units

Once the wave comes it subtracts the gold from you.

(All numbers subject to change)

Also, you will be able to pick one hero to use throughout the game.

I was thinking about using stock units for this game type.

You get one Hall and two towers as base defense. You can build up to 5 workers from the hall to mine gold.

You can also research upgrades from the hall (maybe an external building) so you have to be wise with how you use your gold.

What do you guys think? Good idea?


Please feel free to post any suggestions about this game type. It needs a name as well!

If the timer stays the same you can never reach a next tier, because gold is always substracted...

I think you should make units available after the timer expires and if you reach a certain amount of gold (e.g. 1000), you can buy more types of units.

The more you buy, the harder it might become to get new units.

Don't make three different tiers. Make sure that every unit - even the unit you can buy from the beginning - is useful late game.

Having more money means that you can have a bigger range of variety in your army so you can handle more situations.

This would make it a very strategic game.
 

PrisonLove

Hard Realist
Reaction score
78
If the timer stays the same you can never reach a next tier, because gold is always substracted...

I think you should make units available after the timer expires and if you reach a certain amount of gold (e.g. 1000), you can buy more types of units.

The more you buy, the harder it might become to get new units.

Don't make three different tiers. Make sure that every unit - even the unit you can buy from the beginning - is useful late game.

Having more money means that you can have a bigger range of variety in your army so you can handle more situations.

This would make it a very strategic game.

That's a good idea, thanks.
 
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