Need Sniper/Rifleman hero ideas

Extremedesyr

New Member
Reaction score
6
I'd rather do the opposing thing of
Point-Blank Range (Passive)
The sniper deals more damage when he is closer to the opponent he's attacking, and deals 1.5x more damage at point blank range.

since a sniper is supposed to do ranged damage, and give it lower hit chance when the enemy is close, since snipers are not meant for close-combat
 

DraZoR

New Member
Reaction score
1
Accuracy : (let just say, snipers sometime miss his shot, so first, you give him a passive ability to miss his shots, then you have to train the Accuracy skill to increase the his accuracy at shooting, so the normal/average is 35 %, this should make the people had a hard time shooting at enemies)
Level 1 : 40 % Chance to hit
Level 2 : 45 % Chance to hit
Level 3 : 50 % Chance to hit

Second Chance : Give the sniper ability to reload extremely fast and shoot once more if he miss his first shot, and the second shot has better chance to hit(since you know where is your enemy)
Level 1 : 10% Chance to do the second chance and increase 1% to hit
Level 2 : 15% Chance to do the second chance and increase 2% to hit
Level 3 : 20% Chance to do the second chance and increase 3% to hit

Hard Hit : Ability to kill of instantly one sniper, but has a chance of failure, whenever it is success or not, you will been seen/revealed, makes another sniper able to spot you, make the game like a gambling game
Level 1 : 40% Chance to failure
Level 2 : 35% Chance to failure
Level 3 : 30% Chance to failure

Run/sprint : well, RUN! Add chance to evade attack
Level 1 : 15 % Chance to evade
Level 2 : 20 % Chance to evade
Level 3 : 25 % Chance to evade
So it may be hard to hit since your enemy may miss his fire and run/sprint increase your evade(only when you are running of course)

Perhaps you should use gold and lumber system as it's ammunition system, gold represent your current bullet on your sniper rifle, and lumber represent your total ammunition/magazines, like in NOTD-aftermath.
 

sidove

Member
Reaction score
22
Set-up - Active(partly channeling) / Mana cost : 150/300/450
The sniper sets up at a target spot in 3/2/1 seconds(channeling). When he is done setting up, He is stuck to the spot for 5/10/15 seconds. While in that position, he gains 500/1000/1500 range, 100/200/300 damage bonus and gaining 10%/20%/30% evasion but also slowing attack speed by 3%/2%/1% and amplifying damage against him by 30%/20%/10%.
Pros: More damage, more range and more evasion
Cons: Amplified damage against him, slower attack speed, stuck to the spot and takes time to set up.
CD: 30/20/10

Nice +rep will use it

Accuracy : (let just say, snipers sometime miss his shot, so first, you give him a passive ability to miss his shots, then you have to train the Accuracy skill to increase the his accuracy at shooting, so the normal/average is 35 %, this should make the people had a hard time shooting at enemies)
Level 1 : 40 % Chance to hit
Level 2 : 45 % Chance to hit
Level 3 : 50 % Chance to hit

Second Chance : Give the sniper ability to reload extremely fast and shoot once more if he miss his first shot, and the second shot has better chance to hit(since you know where is your enemy)
Level 1 : 10% Chance to do the second chance and increase 1% to hit
Level 2 : 15% Chance to do the second chance and increase 2% to hit
Level 3 : 20% Chance to do the second chance and increase 3% to hit

Hard Hit : Ability to kill of instantly one sniper, but has a chance of failure, whenever it is success or not, you will been seen/revealed, makes another sniper able to spot you, make the game like a gambling game
Level 1 : 40% Chance to failure
Level 2 : 35% Chance to failure
Level 3 : 30% Chance to failure

Run/sprint : well, RUN! Add chance to evade attack
Level 1 : 15 % Chance to evade
Level 2 : 20 % Chance to evade
Level 3 : 25 % Chance to evade
So it may be hard to hit since your enemy may miss his fire and run/sprint increase your evade(only when you are running of course)

Awesome ideas! Really Original!!!!! +++++reep for you!!!:thup::thup:
 

sidove

Member
Reaction score
22
Okey so this is the hero;

Sam Sharpshot, Dwaren Sharpshoter
Abilities
Infiltration - Active / 110 mana
The Sniper stabs an enemy unit with his bayonet dealing 75/130/185/220 damage. If the unit dies and no other enemy units are present within 500 range, the Sniper takes on his enemy's clothes. When disguised there is a 20% chance that enemies within 200 of him discovers his identity. Attacks will break this effect. Lasts until cancelled or discovered.
70 seconds cooldown.
Set-up - Active(partly channeling) / Mana cost : 150/300/450
The sniper sets up at a target spot in 3/2/1 seconds(channeling). When he is done setting up, He is stuck to the spot for 5/10/15 seconds. While in that position, he gains 500/1000/1500 range, 100/200/300 damage bonus and gaining 10%/20%/30% evasion but also slowing attack speed by 3%/2%/1% and amplifying damage against him by 30%/20%/10%.
Pros: More damage, more range and more evasion
Cons: Amplified damage against him, slower attack speed, stuck to the spot and takes time to set up.
CD: 30/20/10
´Hard Hit : Ability to kill of instantly one sniper, but has a chance of failure, whenever it is success or not, you will been seen/revealed, makes another sniper able to spot you, make the game like a gambling game
Level 1 : 40% Chance to failure
Level 2 : 35% Chance to failure
Level 3 : 30% Chance to failure
Focus Shot - channeling
The Sniper stops and focuses on a single target, gaining full vision of it. During this he can't see anything but the target. He can then shoot the target at any time from any range dealing bonus damage. He also has a chance to headshot the target dealing even more damage. Headshot chance increases by +5% every channeled second. So if you channel for 10 seconds, you have a 50% chance to deal a critical strike.
However, sniper is very vulnerable during channel and will take 50% more damage.

Level 1 - Deals 100 bonus damage, 1.5x critical strike multiplier.
Level 2 - Deals 150 bonus damage, 2x critical strike multiplier.
Level 3 - Deals 200 bonus damage, 2.5x critical strike multiplier.
Level 4 - Deals 250 bonus damage, 3x critical strike multiplier.

Thank you all for your support and help :)
 

Syndrome

You can change this now in User CP.
Reaction score
126
Desperado
Increases attack speed and damage tremendously, but makes the user more vulnerable. The User would not be able to move until the effect wears off. Lasts 5 seconds.
Level 1 -> 50% Atk Spd UP + 25% Atk Dmg UP + 5 Armor DOWN
Level 2 -> 100% Atk Spd UP + 50% Atk Dmg UP + 8 Armor DOWN
Level 3 -> 150% Atk Spd UP + 75% Atk Dmg UP + 10 Armor DOWN
Level 4 -> 200% Atk Spd UP + 100% Atk Dmg UP + 13 Armor DOWN

Maim
Fires towards a target's limbs, making it unable to move and retaliate. Also reduces armor.
Level 1 -> 50% Movement Reduction, 50% Atk Spd DOWN, 3 Armor DOWN
Level 2 -> 75% Movement Reduction, 65% Atk Spd DOWN, 5 Armor DOWN
Level 3 -> 100% Movement Reduction, 80% Atk Spd DOWN, 8 Armor DOWN

Concussion Shot
Quickly fires a stunning blow to all nearby enemy targets. Stuns and deals damage.
Level 1 -> 100 Dmg + 2 Second Stun
Level 2 -> 125 Dmg + 2.5 Second Stun
Level 3 -> 150 Dmg + 3 Second Stun
 
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