NEW: Murder at the Lake

R@d14nc3

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I'd suggest:
you can make an item invulnerability rune, picked from some hidden place :)

you can make a smoke bead, which the victim throws to the enemy
 

Tonks

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R@d14nc3 said:
I'd suggest:
you can make an item invulnerability rune, picked from some hidden place

you can make a smoke bead, which the victim throws to the enemy
Thanks for the feedback :)
An invulnerability rune, eh? I'll experiment with that idea, though it might unbalance some things.

Could you please elaborate on the Smoke Bead?
Thanks :)
 

R@d14nc3

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Tonks said:
Thanks for the feedback :)
An invulnerability rune, eh? I'll experiment with that idea, though it might unbalance some things.

Could you please elaborate on the Smoke Bead?
Thanks :)
np.
The smoke bead can make the killer lose visibility and movement speed.

Also, I suggest:
make that the killer can plant some Ensnare mine bombs (nice the victim got Ensnared)
The victim can get a blink item
 

Tonks

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R@d14nc3 said:
np.
The smoke bead can make the killer lose visibility and movement speed.

Also, I suggest:
make that the killer can plant some Ensnare mine bombs (nice the victim got Ensnared)
The victim can get a blink item
I may use the smoke bead, but not right now. Only if I feel I need another item.

The Ensnare mines are clever, I think I'm going to use that.

This was a bit of an issue in Murder at the Mansion, as well. If you put too many things that would be extremely useful with maphacking, people will be more encouraged to maphack. I try to avoid things that can become problematic if mixed with MH.

Thanks for the ideas! They're great :)

Thanks for all the feedback, everyone. This is extremely helpful! :D
 

R@d14nc3

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Tonks said:
I may use the smoke bead, but not right now. Only if I feel I need another item.

The Ensnare mines are clever, I think I'm going to use that.

This was a bit of an issue in Murder at the Mansion, as well. If you put too many things that would be extremely useful with maphacking, people will be more encouraged to maphack. I try to avoid things that can become problematic if mixed with MH.

Thanks for the ideas! They're great :)

Thanks for all the feedback, everyone. This is extremely helpful! :D
ok, sounds good.
I might suggest more of non MH things ;)
It's nice to see that you worry about it
hmmm...

Maybe make a place where victims hide away and a place that makes the killer spot the victim.
that's a just place in the map, so not MH can avoid it ;)

And ty for rep
 

Lunarios

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Ideas:
-Power Build-up: Over time, the player gets mana. At 1/2 (Easy) or 1/4 (Medium), or 1/8(Hard) of the game time, the player reachs cap mana, which allows him to use a Avatar like ability, called Great Force. This allows him to kill the killer, or almost. If the killer strikes first and the victim strikes back, the the match should take about 20 second, with the killer barely winning. The answer? Have a weak victim, or a super buffed victim attack alongside you.

Purpose: Making it so the killer doesn't focus on a single player, which will make him lose the game anyway.

Additonal Features: Certain victim abilities cost mana, delaying activation. The players mana is annouced every 10 seconds.

-Tunnels: There are tunnels at certain points on the map. Transfer takes about 15 seconds to cross the map. As you are going through the tunnel, your camera follows your route. If you need the trigger, enquire. The killer moves through tunnels faster than you do. If a tunnel is used to much, it breaks down, killing all who are inside. Tunnel life is significied by its life. Certain tunnels have less life than others.

-Hiding Underwater: A certain places, there are ramps, which allow to to descend into the water. You press the Go Underwater Button, and your transformed into a unit with submerge. The unit has timed life, but you can stay under for 15 seconds. There is no sign that you are above water. You can move around while in swim mode. If you fail to get back to shore when the time runs out, YOU DIE. But at your location, a floating corpse is spawned and has the wander ability. Snorkel Item allows unlimited time under water, but you can be detected.

-Weather: During certain weather, you might be slowed down, speeded up, or something in between. During a hail storm you have to dogde slow failing hail and have decreased speed. During a lightning storm you have decreased speed, but can get hit by thunder bolts. Weather affects don't after the killer.

-Nature Items: Very simple, nature items that certain classes can use to build stuff with.

-Classes: There are classes that are randomly picked at the start. Each class has different stats and abilties. I will list classes and 2 of the classes abilities.
All classes have the Power ability

Doctor
Mechanist
Athlete
Electrican
Lawyer
Lawn Mower
Computer Specialist

Mechanist: Physically strong, but weak in the sense of HP. Cannot use items.
-Create Trap: Creates a trap which differs based on the stuff in your inventory(Spike)
-Make Building: Creates a buildings based on items in inventory (Fire)
-Make Weapon: Creates a weapon with the items in your inventory (sharp stick) Cannot use weapons
-Ult. Create Boat: A fully battle equiped boat, about 1/2 as strong as killer, low attack, high HP. Requires items and mana.

Doctor: Weak in all combat stats, but can heal.
-Create Medication: Creates a drug from items in your inventory
-Heal: A basic heal
-Amputation: Stops a poisin or blood lose, but decreases Hp to do it. Poisin and blood lose are permanet affects unless cured.
-Ult Revive by picking up several corpses, the doctor can revive one player. Corpses can be obtained from humans, floating in the lake (there are some reguadless wither anyone has drowned) or randomly spawned. Dialog selection system for the player revived.

It was a great idea to invite me Tonks :D.
I almost feel sorry for you.
 

Tonks

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Lunarios said:
Ideas:
-Power Build-up: Over time, the player gets mana. At 1/2 (Easy) or 1/4 (Medium), or 1/8(Hard) of the game time, the player reachs cap mana, which allows him to use a Avatar like ability, called Great Force. This allows him to kill the killer, or almost. If the killer strikes first and the victim strikes back, the the match should take about 20 second, with the killer barely winning. The answer? Have a weak victim, or a super buffed victim attack alongside you.

Purpose: Making it so the killer doesn't focus on a single player, which will make him lose the game anyway.

Additonal Features: Certain victim abilities cost mana, delaying activation. The players mana is annouced every 10 seconds.

-Tunnels: There are tunnels at certain points on the map. Transfer takes about 15 seconds to cross the map. As you are going through the tunnel, your camera follows your route. If you need the trigger, enquire. The killer moves through tunnels faster than you do. If a tunnel is used to much, it breaks down, killing all who are inside. Tunnel life is significied by its life. Certain tunnels have less life than others.

-Hiding Underwater: A certain places, there are ramps, which allow to to descend into the water. You press the Go Underwater Button, and your transformed into a unit with submerge. The unit has timed life, but you can stay under for 15 seconds. There is no sign that you are above water. You can move around while in swim mode. If you fail to get back to shore when the time runs out, YOU DIE. But at your location, a floating corpse is spawned and has the wander ability. Snorkel Item allows unlimited time under water, but you can be detected.

-Weather: During certain weather, you might be slowed down, speeded up, or something in between. During a hail storm you have to dogde slow failing hail and have decreased speed. During a lightning storm you have decreased speed, but can get hit by thunder bolts. Weather affects don't after the killer.

-Nature Items: Very simple, nature items that certain classes can use to build stuff with.

-Classes: There are classes that are randomly picked at the start. Each class has different stats and abilties. I will list classes and 2 of the classes abilities.
All classes have the Power ability

Doctor
Mechanist
Athlete
Electrican
Lawyer
Lawn Mower
Computer Specialist

Mechanist: Physically strong, but weak in the sense of HP. Cannot use items.
-Create Trap: Creates a trap which differs based on the stuff in your inventory(Spike)
-Make Building: Creates a buildings based on items in inventory (Fire)
-Make Weapon: Creates a weapon with the items in your inventory (sharp stick) Cannot use weapons
-Ult. Create Boat: A fully battle equiped boat, about 1/2 as strong as killer, low attack, high HP. Requires items and mana.

Doctor: Weak in all combat stats, but can heal.
-Create Medication: Creates a drug from items in your inventory
-Heal: A basic heal
-Amputation: Stops a poisin or blood lose, but decreases Hp to do it. Poisin and blood lose are permanet affects unless cured.
-Ult Revive by picking up several corpses, the doctor can revive one player. Corpses can be obtained from humans, floating in the lake (there are some reguadless wither anyone has drowned) or randomly spawned. Dialog selection system for the player revived.
Well, really great ideas.
-Power Build-up: Good idea, I'll add that in. I especially like the aspect of taking time to build it up, though I may make your mana go up the more you move around.

-Tunnels: Great! I will definately put these in, though I'll have them regenerate over time, and have the color at the entrance / exit change when it's open or closed.

-Hiding Underwater: I'm not so sure about this. It's a great idea, but it has many possible bugs and exploits, which I see no way to fix. For example, if you stood by a ramp and went in, then out every 14 seconds, you would be practically untouchable. Of course if the killer was intelligent, he would figure it out, but frankly, most of the kids on BNet are pretty stupid.

-Weather: I already have a feature similar to this, and will add your ideas to it.

-Classes: This is an excellent idea, but as stated before, most of the kids on BNet simply aren't smart enough to grasp 'complicated' concepts like this.
For example, I was playing evo.

Game: EVOLUTION!
Player: WTF WY R HIS UNITS DIFRENT?!?!?!?! HAX! *leaves*

And that, obviously, is one of the worse ones I've seen. It is a great idea, but you have to keep in mind that the concepts have to be simple and easy-to-understand.

Thanks for all the feedback! This is great :)
 
E

EmeraldDark

Guest
Never played the first one...so i dont know much about this one. Maybe you should put a descript on how the game works?

Also, Nice terraining. And for that, ill give you a +rep
 

Tonks

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EmeraldDark said:
Never played the first one...so i dont know much about this one. Maybe you should put a descript on how the game works?

Also, Nice terraining. And for that, ill give you a +rep
Thanks :)
If you would like to play the first map, download it Here.
I'll put a more thorough map description in the first post in a moment. Thanks for the suggestions :)
 
E

EmeraldDark

Guest
Tonks said:
Thanks :)
If you would like to play the first map, download it Here.
I'll put a more thorough map description in the first post in a moment. Thanks for the suggestions :)

I would, but my monitor on my comuter (the one with war3) is broken...i cant try it until i get a new monitor, hopefully being tomorrow :banghead:
 

Tonks

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EmeraldDark said:
I would, but my monitor on my comuter (the one with war3) is broken...i cant try it until i get a new monitor, hopefully being tomorrow :banghead:
That happened to me, as well. I simply stole my brother's monitor until mine got fixed. :p

*Back on topic!*
 

Lunarios

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Underwater: First, There could be a cooldown. Second, the person would probably leave a unremovable dark spot. Second, there ping would be right there, so all the killer would have to know is that peeps can hide underwater.

Classes: Why not make them optional. Balance by making the non-class units stronger.

New Ideas:
-When a unit is severly injured, it dissapears from the ping map. Severly classifes as one more hit, or 2 minutes of poisin will do it in.

-Blood Scent: The killer gets blood scent when it is near a unit, in 3 variations. Hot, medium, and warm. Hot = Blood Lust Graphics on head arms and legs. Medium is head and arms, and warm is head.

-Killer Ability: Blood Compass: Angles the killer to the unit that is giving off hot, warm, or medium blood scent. For hot it will give the direct, medium it will be with in 15 degrees, warm is within 45 degrees. Big cooldown.

-Killer Ultimate:Blood Detection: A ability based off of phoneix fire that has a cool down of 5, homes, and does 1 damage. It has infinite range, and infinite targets. It effecticely tracks all the targets. The only problem is the projectile moves at twice the speed of the killer.
 

Tonks

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Lunarios said:
Underwater: First, There could be a cooldown. Second, the person would probably leave a unremovable dark spot. Second, there ping would be right there, so all the killer would have to know is that peeps can hide underwater.

Classes: Why not make them optional. Balance by making the non-class units stronger.

New Ideas:
-When a unit is severly injured, it dissapears from the ping map. Severly classifes as one more hit, or 2 minutes of poisin will do it in.

-Blood Scent: The killer gets blood scent when it is near a unit, in 3 variations. Hot, medium, and warm. Hot = Blood Lust Graphics on head arms and legs. Medium is head and arms, and warm is head.

-Killer Ability: Blood Compass: Angles the killer to the unit that is giving off hot, warm, or medium blood scent. For hot it will give the direct, medium it will be with in 15 degrees, warm is within 45 degrees. Big cooldown.

-Killer Ultimate:Blood Detection: A ability based off of phoneix fire that has a cool down of 5, homes, and does 1 damage. It has infinite range, and infinite targets. It effecticely tracks all the targets. The only problem is the projectile moves at twice the speed of the killer.
Underwater: Essentially, from all the things you just described, it wouldn't be too useful.

Classes: Because having more options will just confuse them even more.

-When a unit is severly injured, it dissapears from the ping map. Severly classifes as one more hit, or 2 minutes of poisin will do it in.
The killer usually gets a 1-hit-kill, unless the victim gets really lucky.

Blood Compass: That and blood scent is a really good idea :) I'll use it.

Blood Detection: I don't have TFT editor, and it's difficult to open it up with RoC, so could you explain what Phoenix Fire does?

Thanks for all the ideas :)
ragingspeedh said:
So Tonks, when do you think it's time for some testing of the game?
Soon. I was delayed because Virgin was teaching me how to use .SLK's and WinMPQ. I'm back on-track now, though. I'll PM all testers with the date and time, when I set one.


New screenshot and Image uploaded onto the Main Post.

Please refrain from posting ideas that have to do with attacking the Killer, or seeing the killer. It causes too many problems with all the triggering. They have all been good ideas, but they're just too hard to fit in.
I have different items to use as 'traps' against the killer. You lay the mines along the paths. There are three different mines;
1- Slower: Decrease killer's speed by 50% for 15 seconds.
2- Random Teleport: Teleport the killer to a random position on the map.
3- Sandtrap: Blind the killer for 10 seconds, and he will have no minimap pings for 20 seconds.
 

Lunarios

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I just found a bug with the phoniex fire thing, so it can't be used.

On the subject of class selection, could there not be a message explaining it? I think the few stupid noobs that would join the game are worth it. And if you think theres more stupid noobs than I do, please differ.

Ideas:
-Adreniline Boost: When the killer is given a hot blood scent by you, you are given a 2x increase in speed, and additional armor.

-Footprints: When the killer learns tracking, people can leave footprints. The footprints last for 10 seconds, and are visible. The footprints only appear if the killer has the tracking upgrade.
 

Tonks

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Lunarios said:
I just found a bug with the phoniex fire thing, so it can't be used.

On the subject of class selection, could there not be a message explaining it? I think the few stupid noobs that would join the game are worth it. And if you think theres more stupid noobs than I do, please differ.

Ideas:
-Adreniline Boost: When the killer is given a hot blood scent by you, you are given a 2x increase in speed, and additional armor.

-Footprints: When the killer learns tracking, people can leave footprints. The footprints last for 10 seconds, and are visible. The footprints only appear if the killer has the tracking upgrade.
could there not be a message explaining it?
There are already several messages posted every 20 seconds, for about the first two minutes. And how many people actually read the messages? Usually they're talking to their friends.

-Adreniline Boost: What's the point of that, if you can't even see the killer?

-Footprints: Good idea. I'll try to incorporate that.

Thanks for the ideas. :)
 

Lunarios

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Well, theres always a chance that you can see the killer, which means the adrenaline will help. If you can't, than its pretty pointless. This was mostly meant to stimulate real life.

Adrenaline boosts would not happen if the killer has silent movement, a ability that removes all pinging and the buff that lets a unit know that the killers nearby for a temporary amount of time.
 

Tonks

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160
Lunarios said:
Well, theres always a chance that you can see the killer, which means the adrenaline will help. If you can't, than its pretty pointless. This was mostly meant to stimulate real life.

Adrenaline boosts would not happen if the killer has silent movement, a ability that removes all pinging and the buff that lets a unit know that the killers nearby for a temporary amount of time.
No, the adrenaline can't work. It's a good idea, though.

Please write down all your ideas somewhere, (MSword etc.) and then give them to me after the first beta test. Currently I feel flooded with all the work for all the features, and I want to tackle it in waves, so that I don't try to take too much.

Thanks for all the ideas :)
 

R@d14nc3

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>Okay, I'll shut up for awhile.
Why?
I've seen you posting, you got great ideas, and I hope they are not bestimated (but if you run out o them...:()


I also wonder about the recording place...
 
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