Pathing Blocker issues

Technomancer

New Member
Reaction score
14
I followed the pathing blocker tutorial here:

http://world-editor-tutorials.thehelper.net/pathmaps.php

And created a custom pathing blocker just to block off areas for walking but not for building, however, I can't find an invisible building model to put them on, nor do I know how to make a building invisible, nor do I know how to remove the annoying automatic underlaying tiles that come with everything.

So what I want is:
An invisible building that I can put a 2x2 pathing map under, or a way to make it invisible.
A way out of using the Art - Ground texture part of the editor.

Edit: Doodads work too but I can't get to the pathing blockers in the doodad object editor.

Thanks in advance
 

rodead

Active Member
Reaction score
42
set the model to none.mdl
and there is one line in the list that say ground texture you have that to change in none also the shadow of the building could be changed

if you don't understand it just say.
 

Frozenwind

System maker
Reaction score
99
No, set it to ".mdl".

If it's set to "NONE.mdl" it says when you open your map in the world editor:
"Cannot load file NONE.mdl".

If its ".mdl" it doesn't complain at all.

frozenwind.
 

Technomancer

New Member
Reaction score
14
Thanks guys now my map is just plain crashing but I don't think it's you :D

Edit: Nevermind! It is you! When I go to test the map it won't start. Maps exactly the same without the pathing blocker model start perfectly. Someone help? Here's all the modified values on the pathing blocker

Final Edit: Placement Requires: was set to buildable, which for some reason was glitching it even though I was only changing the walkability.
 

Technomancer

New Member
Reaction score
14
Nope, spelled it fine. ignore previous posts, whenever I add PathBlocker to the map, the map just fails to load outright, sending me to WC3 Title Screen. Anyone ever had this happen? I'll upload the map, the object in question is a custom human building named "PathBlocker", and these are the values I changed:

Art - Ground Texture - None
Art - HasWaterShadow - False
Art - Model File - .mdl
Art - Shadow Texture (building) - None
Pathing - Collision Size - 0.00
Pathing - Pathing Map - Custom 2x2 .tga file, all yellow
Pathing - Placement Requires - none selected
Text - Name - Pathblocker
 

Technomancer

New Member
Reaction score
14
It was set to that, I turned it off. And the map loads when I don't place the object, but when I do place it, no loading occurs.
 
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