Question about SetUnitAnimationByIndex()

PrisonLove

Hard Realist
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78
Is there a cataloged list of the unit animation indices or do I just have to keep trying numbers until I get the animation I want? If there is a list, where can I find it?
 

Larcenist

REP: Respect, Envy, Prosperity?
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211
Different units have different indexes, you can display it in game with a short test snippet looking something like this:

JASS:
function IndexTest takes nothing returns nothing
    local integer i = 0
    loop
        exitwhen i > 15
        call SetUnitAnimationByIndex(UnitVariable, i)
        call BJDebugMsg(I2S(i))
        call TriggerSleepAction(2.)
        set i = i + 1
    endloop
endfunction


Just store the unit you wish to test in some variable, be that a preplaced gg_ variable or just something you set when the game starts. Just watch the unit's different animations and use the index of the one you want to use.
 

PrisonLove

Hard Realist
Reaction score
78
Yeah I could have done that, I was just wondering if there was a catalog of these indexes somewhere. I guess the answer is no, but thank you for your help!
 
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