Raven's Seeker Missile -> Target Point

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Hello,

I'm trying to make the Raven's Seeker Missile able to target a point instead of an unit, but the beam is not working correctly.
I've attached testing map as per your convenience.

Update: Solved it by changing:
Code:
Field	: HunterSeekerTrackingBeam (Unnamed)
Hosting - Host Impact +	_Missile:Implicit:Actor Find:Disabled
Hosting - Host Impact Site Ops +	SOpTargetPointStationary:Disabled:Disabled

Would anyone know the logic behind this?
 

Attachments

  • testSeeker.zip
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Dan

The New Helper.Net gives me great Anxiety... o.O;;
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this is actually one of the very first things I did in the editor. I don't remember having to change these values. I'm pretty sure all I had to do was change the target to "unit/point" instead of "unit" ... possibly because you ONLY want it to choose a point?
 
Reaction score
54
this is actually one of the very first things I did in the editor. I don't remember having to change these values. I'm pretty sure all I had to do was change the target to "unit/point" instead of "unit" ... possibly because you ONLY want it to choose a point?

You mean, the beam worked as well? :O
Could you show me?
 

Dan

The New Helper.Net gives me great Anxiety... o.O;;
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159
by beam you mean? the projectile... right?
 

wingdnosring

New Member
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Yeah I fiddled with that and had the same problem, I never did find a solution. There is a 'beam scope' field in the Actor, but I'm not sure what it does. Is it possible you need to alter something in the beam section of the data editor instead of within the weapons/actor?
 
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