Request your GUI spells here!

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mariopoop

New Member
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Explosion
a unit grows vrey big and then explodes (abdomination cenematics animation)

Madness epidemic virus
A unit casts this spell on one other unit...
that unit that gets hit by this spell (missile animation can be anything) becomes hostile twords any unit of any team. once it hits another unit, that unit becomes affected. this lasts for 30 seconds.

*each affected unit has something to point them ouy (like desease cloud animations or they turn red or something*


i hope this is not too hard to make.

and what does "currently free mean?"

Thanks:D:):thup:
 

Archideas

Active Member
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Yeah, I noticed it won't get affected by it otherwise. But why do the spears travel such a long distance? They discover like a line of 3000 units each when cast. =/
 

Ayanami

칼리
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288
Hmm, do you want the healed amount to show at the end of the spell duration? I can write that part for you.
 

Ayanami

칼리
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Yeah, I noticed it won't get affected by it otherwise. But why do the spears travel such a long distance? They discover like a line of 3000 units each when cast. =/

The spear travels for 1600 distance. In the trigger "Berserker's Rampage Var", you can set the spear's expiration and the spear's speed.
 

Archideas

Active Member
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What should I set it to if I want it to travel only 1000 distances and die when it gets there?
 

Ayanami

칼리
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What should I set it to if I want it to travel only 1000 distances and die when it gets there?

Do you want the speed to remain the same? Then set the expiration as 0.75 seconds. It's 40 distance per 0.03 seconds as stated. 0.75/0.03 = 25. Then 25 x 40 = 1000. And there's how you get your 1000 distance.

I want it every time they get healed, like every .10 seconds :p or every 1 second works too

Just finished it. Re-uploaded in the first post.

Explosion
a unit grows vrey big and then explodes (abdomination cenematics animation)

Madness epidemic virus
A unit casts this spell on one other unit...
that unit that gets hit by this spell (missile animation can be anything) becomes hostile twords any unit of any team. once it hits another unit, that unit becomes affected. this lasts for 30 seconds.

Thanks

Does it have to be MUI? And your first spell, any specific radius and damage you want?
 

Hildagarn

Member
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I'm kind of confused, I can't see where you added the text in the trigger? could you show me? In the game I see it, but in the triggs I don't
 

mariopoop

New Member
Reaction score
1
Explosion
a unit grows vrey big and then explodes (abdomination cenematics animation)

Madness epidemic virus
A unit casts this spell on one other unit...
that unit that gets hit by this spell (missile animation can be anything) becomes hostile twords any unit of any team. once it hits another unit, that unit becomes affected. this lasts for 30 seconds.

Thanks
 

Ayanami

칼리
Reaction score
288
I'm kind of confused, I can't see where you added the text in the trigger? could you show me? In the game I see it, but in the triggs I don't

It's this part

Trigger:
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • EoLFloatingTextTimer[TempInt] Less than or equal to 0.00
    • Then - Actions
      • For each (Integer B) from 1 to EoLInteger[TempInt], do (Actions)
        • Loop - Actions
          • Floating Text - Create floating text that reads (String((Integer(EoLHealAmount[TempInt])))) above EoLPickedUnit[((TempInt x 4) + (Integer B))] with Z offset 5.00, using font size 9.00, color (0.00%, 100.00%, 0.00%), and 0.00% transparency
          • Floating Text - Change (Last created floating text): Disable permanence
          • Floating Text - Set the velocity of (Last created floating text) to 100.00 towards 145.00 degrees
          • Floating Text - Change the lifespan of (Last created floating text) to 1.45 seconds
          • Floating Text - Change the fading age of (Last created floating text) to 0.65 seconds
      • Set EoLFloatingTextTimer[TempInt] = 1.00
    • Else - Actions


Explosion
a unit grows vrey big and then explodes (abdomination cenematics animation)

Madness epidemic virus
A unit casts this spell on one other unit...
that unit that gets hit by this spell (missile animation can be anything) becomes hostile twords any unit of any team. once it hits another unit, that unit becomes affected. this lasts for 30 seconds.

Thanks

Does it have to be MUI? And your first spell, any specific radius and damage you want?
 

Moridin

Snow Leopard
Reaction score
144
Hmmm. Doing dest's Charge Current:
Link to page

I got it down quite well. It's MUI, and I'm working to make it leakless. What I don't know how to do is to detect passives like bash and crit strike being used. They don't trigger the "unit - unit starts the effect of an ability" event.

P.S. How do you post links to a specific post?
 

Dest

New Member
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Moridin

Snow Leopard
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144
Yeah. I'm going to finish all your spells one at a time and put it in the same map.

Just stuck on that bit in the first one...so asking around :) .
 

Ayanami

칼리
Reaction score
288
Actually, I was also pondering on the passive part. It is really quite impossible to detect passives I think.

@ Moridin

After you're done with Dest's spells, do inform me. So that I can change my status in the 1st post =)

EDIT
Half-completed the request from Ph[o]bia. Posted Ring of Fire first.
 

Ph[o]bia

New Member
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7
OH! its realy more cool then i tough!!! thanks


ps: not super big mistake but in the description its write "spelsl" instead of spells :p
 

nabbig2

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Hey, sorry to post it again, but I just want to make sure you didn't miss my second post in which I clarified the ability. It is passive and has four levels:

Level 1: Each unit killed gives 2% attack speed.
Level 2: Each unit killed gives 3% attack speed.
Level 3: Each unit killed gives 4% attack speed.
Level 4: Each unit killed gives 5% attack speed.

All levels, stack 5 times. Each kill should give increased attack speed for 10 seconds.

Thanks.
 
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