I'm trying to make a simple effect: a Healing Ward that is modified to make friendly units in its radius invulnerable while they remain in its radius.
Attempt 1 was to modify the Healing Ward to apply the Big Bad Voodoo buff instead of the Healing Ward Healing buff. I couldn't get that to work. Nothing happened when units got near the Healing Ward.
Attempt 2 is to have the Healing Ward actually cast Big Bad Voodoo when it appears. I have the following trigger:
Event: A unit spawns a summoned unit
Conditions: Summoned unit is of type Safety Ward Lvl 1.
Actions: Give summoned unit Big Bad Voodoo ability
Order summoned unit to use Big Bad Voodoo.
No problem. It works great; all the glowy red voodoo symbols appear and all is well. The only issue is that the effective radius is tiny. Friendly units need to be rubbing shoulders with the Safety Ward for it to affect them. I used the original Big BAd Voodoo spell, so its radius should be set correctly.
I tried substituting a Shadow Hunter for the Safety Ward and then the radius was correct -- but it looks pretty odd to summon a dancing orc which dies after ten seconds.
Any advice?
Attempt 1 was to modify the Healing Ward to apply the Big Bad Voodoo buff instead of the Healing Ward Healing buff. I couldn't get that to work. Nothing happened when units got near the Healing Ward.
Attempt 2 is to have the Healing Ward actually cast Big Bad Voodoo when it appears. I have the following trigger:
Event: A unit spawns a summoned unit
Conditions: Summoned unit is of type Safety Ward Lvl 1.
Actions: Give summoned unit Big Bad Voodoo ability
Order summoned unit to use Big Bad Voodoo.
No problem. It works great; all the glowy red voodoo symbols appear and all is well. The only issue is that the effective radius is tiny. Friendly units need to be rubbing shoulders with the Safety Ward for it to affect them. I used the original Big BAd Voodoo spell, so its radius should be set correctly.
I tried substituting a Shadow Hunter for the Safety Ward and then the radius was correct -- but it looks pretty odd to summon a dancing orc which dies after ten seconds.
Any advice?