Zerox
Ultra Cool Member
- Reaction score
- 28
Ok I was wondering if anyone could tell me how to make it so that when a shop sells one unit it takes and never sells any more units? Does that make sense?
Sells unit
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Footman
Actions
Player - Make Footman Unavailable for training/construction by (Owner of (Triggering unit))
Player - Make Footman Unavailable for training/construction by (Owner of (Triggering unit))
Player - Make Footman Unavailable for training/construction by (Owner of (Triggering unit))
Well I'm only selling it from one building for each player. Would it take it away from each player if just one bought one because I wouldn't like that.
And Sells Unit at the top of your thing that is just what you would call this right?
Unit - A unit Sells a unit
Set the field: -Stock Replenish Interval- to something high for each unit that you don`t want to sell twice.
btw if the shop is no longer needed (that is if it dont sell or do anything else) why dont just remove it? (with a simple trigger)
If you can tell me how to do that I'd prefer that. XD
Remove Shop
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to (your shop)
Actions
Unit - Remove (Selling unit) from the game