Tawnttoo
New Member
- Reaction score
- 36
I'm planning a custom block/dodge/miss/parry/etc system in my map. When blocked or parried, some kind of clung is to be heard and obviously, when an attack is dodged or it misses, no sound should play. This is my problem. How could I mute single sound effects not created by triggers? I've not much experience when it comes to sounds. I tried to set combat volume to 0% and immediately back to 100% in hopes of silencing the one attack which fires the trigger, but it didn't work.